Taifunass

Lithuania
Streamer

1,619 followers 24 streams in 30 days 7 avg. viewers last live on Oct 18, 2026

350 matches tracked

How does Taifunass play?

Rating 0.95 (from 229 matches) K/R 0.66 ADR 75.3 from 350 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 229 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 22% very weak below 0.75 27%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 5%
Opening duels won 47%−4 pp · Ø 51% better than 14%

Clutch

Strength
Last one alive

51% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 51%+12 pp · Ø 39% better than 95%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.04).

Headshot rate 53%+2 pp · Ø 51% better than 63%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 0.96−0.08 · Ø 1.04 better than 17%
Pistol kills per match 2.4
Knife kills 3 in 350 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so well below the average (13.5%).

2K rounds 11.5%−2.0 pp · Ø 13.5% better than 7%
3K rounds 3.1%−0.9 pp · Ø 4.0% better than 8%
MVPs per match 2.0−0.3 · Ø 2.3 better than 11%
4Ks and aces 16x 4K, 1 ace in 123 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.9 utility damage per round and so well above the average (4.1).

Utility hit rate 42%+7 pp · Ø 35% better than 92%
Utility damage per round 6.9+2.8 · Ø 4.1 better than 96%
Enemies flashed per round 0.38+0.06 · Ø 0.32 better than 73%
Deaths per round 69%−2 pp · Ø 71% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.04, ADR +4.5
= Stayed the same
Headshots at 55%, ELO at 2,534
▼ Got worse
Win rate −3 pp

Aug to Sep 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.60
MarAprMayJunJulAugSepOct

Best month: June 2026 with 0.70. Last 3 months: 0.68 (at the start 0.64). Clearly below the average (0.74).

Patterns

From the last 350 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −123 ELO
45 matches · 47% win rate
On Mirage −122 ELO
62 matches · 48% win rate
On Sundays −283 ELO, win rate 43%

Taifunass loses the most ELO on Anubis: −123 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 1.98 · Anubis
  3. Most kills in a match: 41 · Mirage
  4. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 350 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient81
53% right on the average
0.68 better than 18%
79.1 better than 34%
0.98 better than 28%
49% of 219 duels better than 34%
39% of 31 situations better than 53%
Dust 277
58% better than 72%
0.69 better than 23%
75.0 better than 19%
1.00 better than 31%
49% of 166 duels better than 35%
45% of 31 situations better than 69%
Mirage62
48% better than 33%
0.64 better than 8%
72.7 better than 11%
0.93 better than 14%
45% of 150 duels better than 15%
44% of 41 situations better than 68%
Anubis45
47% better than 29%
0.66 better than 11%
77.6 better than 28%
0.86 better than 3%
54% of 80 duels better than 58%
62% of 13 situations better than 93%
Inferno41
54% better than 51%
0.67 better than 11%
76.0 better than 16%
1.04 better than 33%
54% of 113 duels right on the average
54% of 13 situations better than 79%
Cache25
52% -
0.63 -
73.9 -
0.89-
44% of 59 duels -
36% of 11 situations -
Nuke16
31% better than 1%
0.54 better than 1%
62.3 better than 1%
0.74-
42% of 43 duels better than 6%
50% of 6 situations better than 79%

Compared with players on the same level who have at least 15 matches on the map.

How Taifunass plays

Across 350 matches Taifunass averages K/R 0.66 and ADR 75.3; the rating across the 229 rated matches is 0.95. Biggest strength: Utility damage per round at 6.9, better than 96% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 14.6 kills per match with 53% headshots. The strongest map is Dust 2 with a 58% win rate in 77 matches. In 73 of 229 matches the rating was 1.10 or higher (32%), in 111 it was below 0.90. In 123 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: August 2026 at 1.00. Taifunass loses the most ELO on Anubis (−123 ELO, win rate 47%). Things go best on Dust 2 (+329 ELO, win rate 58%). Improved over the last three months: K/R +0.04, ADR +4.5. Got weaker: Win rate −3 pp. Unchanged in recent months: Headshots at 55%, ELO at 2,534.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.