TactaKraken

USA
Player
377 matches tracked 67 matches in 30 days
ELO ▲ 322
2,098
30-day peak: 2,098
Rank NA ▲ 1,982 places
#5,846
USA #3,548 in USA
30 days · prev. #7,828 · best #5,846

How does TactaKraken play?

Rating 1.05 (from 281 matches) K/R 0.75 ADR 79.5 from 377 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 281 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (185 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 58%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.02).

Headshot rate 52%+3 pp · Ø 49% better than 69%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 1.11+0.09 · Ø 1.02 better than 77%
Pistol kills per match 2.8
Knife kills 4 in 377 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.3%).

2K rounds 12.8%−0.5 pp · Ø 13.3% better than 33%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 40%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 22x 4K, 0 aces in 185 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.28).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 44%
Enemies flashed per round 0.46+0.18 · Ø 0.28 better than 88%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +7 pp, ELO +655
= Stayed the same
Headshots at 52%
▼ Got worse
K/R −0.07, Rating −0.10, ADR −7.0

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.67
AprMayJunJulAugSepOct

Best month: June 2026 with 0.81. Last 3 months: 0.72 (at the start 0.79). Just below the average (0.74).

Patterns

From the last 377 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −185 ELO
33 matches · 30% win rate
From match 5 of the day −104 ELO
20 matches · 45% win rate
On Saturdays −32 ELO, win rate 46%

TactaKraken loses the most ELO on Mirage: −185 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Cache
  2. Recorded match no. 250 · Mirage
  3. Highest rating in a match: 2.08 · Inferno
  4. Longest win streak: 7 wins in a row · Mirage
  5. Most kills in a match: 38 · Anubis

Maps in detail

from the last 377 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 296
52% right on the average
0.72 better than 41%
77.7 better than 33%
1.02 better than 46%
45% of 259 duels better than 18%
43% of 67 situations better than 66%
Anubis68
59% better than 75%
0.78 better than 71%
80.9 better than 51%
1.06 better than 61%
50% of 164 duels better than 43%
40% of 45 situations better than 58%
Ancient62
52% right on the average
0.73 better than 43%
78.2 better than 32%
1.03 right on the average
45% of 165 duels better than 16%
51% of 43 situations better than 83%
Inferno47
47% better than 31%
0.76 better than 67%
82.3 better than 58%
1.16 better than 83%
53% of 104 duels better than 58%
46% of 26 situations better than 73%
Cache41
59% -
0.77 -
81.2 -
1.05-
53% of 72 duels -
50% of 20 situations -
Mirage33
30% better than 3%
0.73 right on the average
74.4 better than 21%
1.01 better than 46%
37% of 65 duels better than 2%
14% of 21 situations better than 3%
Nuke29
52% better than 39%
0.81 better than 68%
84.2 better than 58%
1.17 better than 77%
57% of 61 duels better than 72%
47% of 17 situations better than 68%

Compared with players on the same level who have at least 15 matches on the map.

How TactaKraken plays

Across 377 matches TactaKraken averages K/R 0.75 and ADR 79.5; the rating across the 281 rated matches is 1.05. Biggest strength: Deaths per round at just 68% (lower is better), better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 52% headshots. The strongest map is Anubis with a 59% win rate in 68 matches. In 117 of 281 matches the rating was 1.10 or higher (42%), in 90 it was below 0.90. In 185 matches with detailed stats: 22 4Ks and 0 aces. Best month by rating: June 2026 at 1.13. TactaKraken loses the most ELO on Mirage (−185 ELO, win rate 30%). Things go best in match 2 of the day (+517 ELO, win rate 57%). Match no. 4 of the day goes best: 64% win rate, +276 ELO. Improved over the last three months: Win rate +7 pp, ELO +655. Got weaker: K/R −0.07, Rating −0.10, ADR −7.0. Unchanged in recent months: Headshots at 52%. Last 30 days: 67 matches, win rate 61%, net ELO +296.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.