taa1k0

Russia
Streamer Player

23 followers 1 stream in 30 days 1 avg. viewers last live on Oct 9, 2026

425 matches tracked 80 matches in 30 days

How does taa1k0 play?

Rating 1.03 (from 312 matches) K/R 0.72 ADR 76.2 from 425 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 312 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 19%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (250 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 51%−1 pp · Ø 52% better than 41%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 67%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (51%).

Headshot rate 55%+4 pp · Ø 51% better than 75%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 2.7
Knife kills 2 in 425 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.2%−0.4 pp · Ø 13.6% better than 36%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 54%
MVPs per match 2.2−0.2 · Ø 2.4 better than 29%
4Ks and aces 36x 4K, 3 aces in 250 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.1).

Utility hit rate 38%+3 pp · Ø 35% better than 76%
Utility damage per round 2.5−1.6 · Ø 4.1 better than 10%
Enemies flashed per round 0.19−0.11 · Ø 0.30 better than 19%
Deaths per round 69%−2 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.04, Rating +0.10, Win rate +5 pp, ELO +185
= Stayed the same
ADR at 76.8, Headshots at 55%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months: 0.74 (at the start 0.70). Just below the average (0.75).

Patterns

From the last 425 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −541 ELO
116 matches · 42% win rate
On Ancient −410 ELO
77 matches · 42% win rate
On Wednesdays −141 ELO, win rate 44%

taa1k0 loses the most ELO from match 5 of the day: −541 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Most kills in a match: 45 · Dust 2
  3. Recorded match no. 250 · Dust 2
  4. Highest rating in a match: 2.44 · Mirage

Maps in detail

from the last 425 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage145
50% better than 38%
0.76 better than 54%
81.1 better than 48%
1.08 better than 61%
49% of 463 duels better than 32%
41% of 69 situations better than 59%
Dust 296
53% better than 53%
0.72 better than 37%
77.2 better than 28%
1.04 better than 48%
55% of 213 duels better than 68%
57% of 35 situations better than 90%
Ancient77
42% better than 19%
0.68 better than 18%
71.9 better than 8%
0.94 better than 17%
48% of 247 duels better than 30%
34% of 32 situations better than 43%
Nuke56
50% better than 32%
0.69 better than 20%
71.1 better than 9%
1.00 better than 34%
54% of 122 duels better than 56%
36% of 28 situations better than 41%
Anubis31
48% better than 32%
0.71 better than 28%
75.1 better than 16%
1.04 better than 44%
54% of 93 duels better than 61%
45% of 11 situations better than 68%
Inferno10
70% -
0.71 -
66.1 -
1.08-
49% of 43 duels -
100% of 2 situations -
Cache5
40% -
0.66 -
72.4 -
0.90-
58% of 19 duels -
20% of 5 situations -
Overpass5
80% -
0.67 -
65.1 -
1.20-
56% of 9 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How taa1k0 plays

Across 425 matches taa1k0 averages K/R 0.72 and ADR 76.2; the rating across the 312 rated matches is 1.03. Biggest strength: Utility hit rate at 38%, better than 76% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.5, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 15.8 kills per match with 55% headshots. The strongest map is Inferno with a 70% win rate in 10 matches. In 121 of 312 matches the rating was 1.10 or higher (39%), in 124 it was below 0.90. In 250 matches with detailed stats: 36 4Ks and 3 aces. Best month by rating: September 2026 at 1.08. taa1k0 loses the most ELO from match 5 of the day (−541 ELO, win rate 42%). Things go best in match 1 of the day (+509 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, +509 ELO. Improved over the last three months: K/R +0.04, Rating +0.10, Win rate +5 pp, ELO +185. Unchanged in recent months: ADR at 76.8, Headshots at 55%. Last 30 days: 80 matches, win rate 41%, net ELO −383.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.