t7ron3

t7ron3

USA
Streamer Player Viewer

47 followers 1 stream in 30 days 2 avg. viewers last live on Oct 8, 2026

293 matches tracked 38 matches in 30 days

How does t7ron3 play?

Rating 1.02 (from 158 matches) K/R 0.69 ADR 74.7 from 293 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 158 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 22%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (158 matches).

2,500-2,749 ELO

Compared with 2,328 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 5%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 76%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 59%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 66%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so slightly below the average (51%).

Headshot rate 49%−2 pp · Ø 51% better than 38%
AWP share of kills 12%+1 pp · Ø 11% better than 61%
K/D 1.04+0.02 · Ø 1.02 better than 45%
Pistol kills per match 2.6
Knife kills 2 in 293 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.1%−0.1 pp · Ø 13.2% better than 34%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 28%
MVPs per match 2.1−0.2 · Ø 2.3 better than 20%
4Ks and aces 20x 4K, 0 aces in 158 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 35%+1 pp · Ø 34% better than 54%
Utility damage per round 4.3+0.3 · Ø 4.0 better than 58%
Enemies flashed per round 0.53+0.22 · Ø 0.31 better than 93%
Deaths per round 66%−6 pp · Ø 72% better than 94%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.70, ADR at 74.8, Headshots at 49%, Win rate at 51%
▼ Got worse
ELO −160

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months: 0.70 (at the start 0.68). Slightly below the average (0.73).

Patterns

From the last 293 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −215 ELO
22 matches · 32% win rate
In match 4 of the day −98 ELO
32 matches · 44% win rate
Between 12:00 and 18:00 −437 ELO, win rate 43%
On Wednesdays −224 ELO, win rate 41%

t7ron3 loses the most ELO on Cache: −215 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.99 · Dust 2
  2. Recorded match no. 250 · Dust 2
  3. Most kills in a match: 38 · Dust 2
  4. Longest win streak: 8 wins in a row · Cache

Maps in detail

from the last 293 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 277
51% better than 45%
0.69 better than 21%
74.0 better than 14%
1.06 better than 52%
54% of 200 duels better than 61%
51% of 37 situations better than 83%
Mirage58
55% better than 60%
0.68 better than 19%
73.2 better than 12%
1.00 better than 34%
55% of 154 duels better than 70%
44% of 25 situations better than 66%
Ancient57
47% better than 30%
0.70 better than 24%
77.1 better than 24%
1.04 better than 46%
55% of 155 duels better than 66%
50% of 36 situations better than 78%
Anubis50
62% better than 80%
0.69 better than 24%
75.9 better than 21%
1.02 better than 40%
45% of 121 duels better than 15%
29% of 31 situations better than 27%
Cache22
32% -
0.67 -
73.0 -
0.89-
44% of 78 duels -
55% of 11 situations -
Inferno19
53% better than 46%
0.67 better than 12%
70.7 better than 4%
1.02-
44% of 43 duels better than 6%
63% of 8 situations better than 91%
Nuke9
56% -
0.75 -
82.4 -
1.14-
50% of 32 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How t7ron3 plays

Across 293 matches t7ron3 averages K/R 0.69 and ADR 74.7; the rating across the 158 rated matches is 1.02. Biggest strength: Deaths per round at just 66% (lower is better), better than 94% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 15.2 kills per match with 49% headshots. The strongest map is Anubis with a 62% win rate in 50 matches. In 60 of 158 matches the rating was 1.10 or higher (38%), in 60 it was below 0.90. In 158 matches with detailed stats: 20 4Ks and 0 aces. Best month by rating: September 2026 at 1.06. t7ron3 loses the most ELO on Cache (−215 ELO, win rate 32%). Things go best in match 2 of the day (+223 ELO, win rate 61%). Match no. 2 of the day goes best: 61% win rate, +223 ELO. Got weaker: ELO −160. Unchanged in recent months: K/R at 0.70, ADR at 74.8, Headshots at 49%, Win rate at 51%. Last 30 days: 38 matches, win rate 58%, net ELO +93.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.