szulekwbz

Poland
Streamer
353 matches tracked 26 matches in 30 days

How does szulekwbz play?

Rating 1.17 (from 229 matches) K/R 0.84 ADR 91.4 from 353 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 229 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 26% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (152 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 58%+7 pp · Ø 51% better than 90%

Clutch

Strength
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.16+0.13 · Ø 1.03 better than 83%
Pistol kills per match 3.3
Knife kills 7 in 353 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.9% of rounds and so well above the average (4.1%).

2K rounds 15.3%+1.9 pp · Ø 13.4% better than 86%
3K rounds 5.9%+1.8 pp · Ø 4.1% better than 94%
MVPs per match 2.8+0.5 · Ø 2.3 better than 88%
4Ks and aces 53x 4K, 4 aces in 152 matches

Utility and deaths

Average
Nades, flashes and deaths

47% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 47%+12 pp · Ø 35% better than 99%
Utility damage per round 7.7+3.5 · Ø 4.2 better than 98%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 21%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.06, Rating +0.14, ADR +6.5, Win rate +8 pp, ELO +316
= Stayed the same
Headshots at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.90
MayJunJulAugSepOct

Best month: August 2026 with 0.90. Last 3 months: 0.87 (at the start 0.81). Well above the average (0.74).

Patterns

From the last 353 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −90 ELO
56 matches · 46% win rate
On Dust 2 −63 ELO
24 matches · 42% win rate
Between 0:00 and 6:00 −454 ELO, win rate 32%
On Sundays −125 ELO, win rate 40%

szulekwbz loses the most ELO from match 5 of the day: −90 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 46 · Inferno
  3. Recorded match no. 250 · Mirage
  4. Highest rating in a match: 2.51 · Ancient

Maps in detail

from the last 353 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage102
56% better than 66%
0.85 better than 88%
93.0 better than 92%
1.16 better than 83%
55% of 328 duels better than 71%
55% of 31 situations better than 88%
Ancient79
51% better than 46%
0.85 better than 87%
94.7 better than 92%
1.23 better than 90%
57% of 303 duels better than 76%
48% of 31 situations better than 74%
Anubis73
51% better than 45%
0.85 better than 88%
90.7 better than 88%
1.17 better than 83%
58% of 266 duels better than 81%
56% of 27 situations better than 85%
Inferno60
52% better than 42%
0.83 better than 80%
90.8 better than 84%
1.21 better than 85%
58% of 208 duels better than 73%
41% of 22 situations better than 58%
Dust 224
42% better than 17%
0.69 better than 25%
78.5 better than 37%
0.90-
45% of 67 duels better than 18%
25% of 8 situations better than 17%
Cache8
50% -
0.87 -
90.8 -
0.97-
53% of 15 duels -
-
Nuke6
33% -
0.80 -
86.9 -
1.26-
33% of 15 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How szulekwbz plays

Across 353 matches szulekwbz averages K/R 0.84 and ADR 91.4; the rating across the 229 rated matches is 1.17. Biggest strength: Utility hit rate at 47%, better than 99% of level 10 · 2,250-2,499 ELO players. Averages 18.7 kills per match with 51% headshots. The strongest map is Mirage with a 56% win rate in 102 matches. In 118 of 229 matches the rating was 1.10 or higher (52%), in 59 it was below 0.90. In 152 matches with detailed stats: 53 4Ks and 4 aces. Best month by rating: August 2026 at 1.27. szulekwbz loses the most ELO from match 5 of the day (−90 ELO, win rate 46%). Things go best on Mirage (+230 ELO, win rate 56%). Match no. 4 of the day goes best: 62% win rate, +171 ELO. Improved over the last three months: K/R +0.06, Rating +0.14, ADR +6.5, Win rate +8 pp, ELO +316. Unchanged in recent months: Headshots at 51%. Last 30 days: 26 matches, win rate 62%, net ELO +130.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.