SynturbLab

Germany
182 matches tracked
ELO ▲ 12
887
30-day peak: 887
Rank EU
#1,384,519
Germany #38,403 in Germany

How does SynturbLab play?

Rating 0.79 (from 54 matches) K/R 0.58 ADR 68.1 from 182 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.79
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 30%
Rating distribution from 54 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 2% normal 0.90 to 1.09 15% weak 0.75 to 0.89 26% very weak below 0.75 44%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 3 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (13 matches).

Level 3

Compared with 772 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 5% no comparison
Opening duels won 33% no comparison

Clutch

Last one alive
Clutch 1v1 won 0% no comparison
Clutch 1v2 won 17% no comparison
Clutch kills per match 0.8 no comparison

Weapons and aim

Average
Where do the kills come from?

0.77 K/D and so clearly below the average (0.93).

Headshot rate 39%−2 pp · Ø 41% better than 39%
AWP share of kills 1% no comparison
K/D 0.77−0.16 · Ø 0.93 better than 6%
Pistol kills per match 1.9
Knife kills 1 in 182 matches

Impact

Weakness
Damage and big rounds

1.6 MVPs per match and so well below the average (2.0).

2K rounds 9.8% no comparison
3K rounds 1.4% no comparison
MVPs per match 1.6−0.4 · Ø 2.0 better than 11%
4Ks and aces 2x 4K, 0 aces in 13 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so slightly above the average (74%). Lower is better.

Utility hit rate 38% no comparison
Utility damage per round 2.3 no comparison
Enemies flashed per round 0.15 no comparison
Deaths per round 75%+1 pp · Ø 74% better than 39%

Progress

One value per month, dashed line is the level 3 average
Whether SynturbLab is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 13 matches from the last 3 months and 147 before.

Kills per round (K/R)

0.48
AprMayJunJulAugSepOct

Best month: June 2026 with 0.65.

Patterns

From the last 182 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −125 ELO
42 matches · 38% win rate
On Mirage −86 ELO
67 matches · 43% win rate
On Fridays −153 ELO, win rate 33%

SynturbLab loses the most ELO in match 2 of the day: −125 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.69 · Inferno
  2. Most kills in a match: 35 · Anubis
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 182 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
43% better than 29%
0.51 better than 2%
62.7 better than 5%
0.72 better than 3%
34% of 70 duels better than 4%
31% of 13 situations better than 33%
Inferno39
49% better than 41%
0.58 better than 17%
68.5 better than 24%
0.92-
48% of 54 duels better than 56%
75% of 4 situations better than 99%
Cache25
52% -
0.69 -
74.2 -
0.87-
33% of 33 duels -
25% of 4 situations -
Ancient13
38% -
0.60 -
71.2 -
0.76-
33% of 21 duels -
0% of 1 situations -
Anubis12
42% -
0.58 -
72.2 -
0.74-
44% of 18 duels -
0% of 3 situations -
Overpass11
73% -
0.63 -
74.0 -
1.05-
100% of 2 duels -
-
Dust 29
22% -
0.59 -
67.5 -
0.58-
50% of 12 duels -
0% of 1 situations -
Nuke6
50% -
0.67 -
77.6 -
0.80-
50% of 4 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How SynturbLab plays

Across 182 matches SynturbLab averages K/R 0.58 and ADR 68.1; the rating across the 54 rated matches is 0.79. Most room to improve: Rating at 0.79, better than only 5% of level 3 players. Averages 12.6 kills per match with 39% headshots. The strongest map is Overpass with a 73% win rate in 11 matches. In 8 of 54 matches the rating was 1.10 or higher (15%), in 38 it was below 0.90. In 13 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: June 2026 at 0.91. SynturbLab loses the most ELO in match 2 of the day (−125 ELO, win rate 38%). Things go best on Cache (+57 ELO, win rate 52%). From match no. 5 of the day on, things go best: 53% win rate, +16 ELO. Last 30 days: 4 matches, win rate 50%, net ELO −6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.