susocs

USA
Streamer

LIVE 1 watching now273 followers 14 streams in 30 days 1 avg. viewers

181 matches tracked

How does susocs play?

Rating 0.90 K/R 0.67 ADR 75.8 from 181 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 181 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 38%
Player type
Clicks heads
Higher headshot rate than the level 5 average.
Headshots
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (74 matches).

Level 5

Compared with 708 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 70%
Opening duels won 48%−2 pp · Ø 50% better than 41%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 75%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (44%).

Headshot rate 54%+10 pp · Ø 44% better than 93%
AWP share of kills 9%−2 pp · Ø 11% better than 55%
K/D 0.86−0.12 · Ø 0.98 better than 14%
Pistol kills per match 2.5
Knife kills 3 in 181 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.4%−0.4 pp · Ø 12.8% better than 41%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 56%
MVPs per match 2.0−0.2 · Ø 2.2 better than 37%
4Ks and aces 15x 4K, 0 aces in 74 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.8−1.1 · Ø 3.9 better than 25%
Enemies flashed per round 0.17−0.07 · Ø 0.24 better than 30%
Deaths per round 78%+5 pp · Ø 73% better than 8%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.05, ADR +6.5, Headshots +9 pp
= Stayed the same
Rating at 0.92
▼ Got worse
Win rate −13 pp, ELO −174

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Last 3 months: 0.70 (at the start 0.65). Just below the average (0.71).

Patterns

From the last 181 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −164 ELO
31 matches · 35% win rate
On Dust 2 −82 ELO
40 matches · 50% win rate
Between 6:00 and 12:00 −123 ELO, win rate 41%
On Tuesdays −299 ELO, win rate 33%

susocs loses the most ELO in match 2 of the day: −164 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.98 · Ancient
  2. Recorded match no. 100 · Dust 2
  3. Longest win streak: 6 wins in a row · Inferno
  4. Most kills in a match: 42 · Anubis

Maps in detail

from the last 181 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
44% better than 30%
0.68 better than 32%
77.7 better than 44%
0.91 better than 25%
49% of 284 duels better than 44%
31% of 16 situations better than 32%
Dust 240
50% right on the average
0.64 better than 19%
70.4 better than 14%
0.85 better than 8%
46% of 203 duels better than 32%
39% of 18 situations better than 55%
Anubis33
45% better than 35%
0.65 better than 21%
73.7 better than 24%
0.87 better than 16%
44% of 142 duels better than 20%
39% of 18 situations better than 58%
Inferno33
55% better than 62%
0.70 better than 55%
79.3 better than 61%
0.98 better than 57%
45% of 130 duels better than 28%
55% of 20 situations better than 87%
Ancient12
33% -
0.71 -
77.3 -
0.91-
43% of 53 duels -
20% of 5 situations -
Cache6
33% -
0.60 -
71.2 -
0.76-
35% of 20 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How susocs plays

Across 181 matches susocs averages K/R 0.67, ADR 75.8 and a rating of 0.90. Biggest strength: Headshot rate at 54%, better than 93% of level 5 players. Most room to improve: Deaths per round at 78%, better than only 8% of level 5 players. Averages 14.9 kills per match with 54% headshots. The strongest map is Inferno with a 55% win rate in 33 matches. In 49 of 181 matches the rating was 1.10 or higher (27%), in 91 it was below 0.90. In 74 matches with detailed stats: 15 4Ks and 0 aces. susocs loses the most ELO in match 2 of the day (−164 ELO, win rate 35%). Things go best in match 4 of the day (+73 ELO, win rate 62%). Match no. 4 of the day goes best: 62% win rate, +73 ELO. Improved over the last three months: K/R +0.05, ADR +6.5, Headshots +9 pp. Got weaker: Win rate −13 pp, ELO −174. Unchanged in recent months: Rating at 0.92.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.