sunnntv

KI
Streamer
176 matches tracked Follow on Twitch

How does sunnntv play?

K/R 0.71 ADR 76.1 from 176 matches
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More 1v1 and 1v2 wins than the level 10 average.
Multi-killsClutcher
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−2.0 pp better than 15%
Opening duels won 57%+6 pp better than 88%

Clutch

Average
Last one alive
Clutch 1v1 won 27%−12 pp better than 5%
Clutch 1v2 won 27%+6 pp better than 83%
Clutch kills per match 3.0+1.4 better than 99%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 55%+4 pp better than 74%
AWP share of kills 11%0 pp level
K/D 1.07+0.04 better than 61%
Pistol kills per match 3.2 from the last 175
Knife kills 3 in 175 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 13.8%+0.5 pp better than 58%
Rounds with 3K 3.3%−0.8 pp better than 17%
MVPs per match 2.1−0.2 better than 23%
4Ks and aces 17x 4K, 1 ace in 60 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 24%
Utility damage per round 4.9+0.8 better than 74%
Enemies flashed per round 0.40+0.10 better than 77%
Rounds with a death 67%−5.0 pp better than 91%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.07, ADR +4.2, Win rate +6 pp, ELO +278
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Aug to Sep 2026 compared with Nov 2025 to Jul 2026.

Kills per round (K/R)

0.76
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.75 (at the start 0.68).

Patterns

From the last 175 matches, each row based on 20+ matches.

Where does the ELO go?

In match 1 of the day −69 ELO
52 matches · 42% wins
On Anubis −58 ELO
28 matches · 43% wins
On Mirage −41 ELO
28 matches · 57% wins

sunnntv loses the most ELO in match 1 of the day: −69 ELO, 42% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Ancient
  2. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 175 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient41
44% better than 23%
0.72 better than 38%
77.2 better than 27%
-
55% of 87 duels better than 69%
29% of 35 situations better than 28%
Anubis28
43% better than 22%
0.70 better than 27%
78.3 better than 33%
-
52% of 69 duels level
35% of 20 situations better than 38%
Mirage28
57% better than 71%
0.66 better than 13%
72.6 better than 12%
-
65% of 48 duels better than 98%
29% of 14 situations better than 22%
Dust 222
50% better than 40%
0.69 better than 25%
73.2 better than 14%
-
58% of 24 duels better than 83%
22% of 9 situations better than 13%
Inferno22
64% better than 81%
0.82 better than 73%
82.2 better than 48%
-
58% of 40 duels better than 70%
44% of 9 situations better than 64%
Nuke15
60% better than 62%
0.69 better than 16%
70.0 better than 4%
-
49% of 43 duels better than 32%
30% of 10 situations better than 27%
Cache12
58% –
0.81 –
81.8 –
-
57% of 35 duels –
9% of 11 situations –
Overpass6
50% –
0.55 –
64.3 –
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How sunnntv plays

Biggest strength: Rounds with a death at 67%. That is better than 91% of players on level 10. Most room to improve: Clutch 1v1 won at 27%. That is better than only 5% of players on level 10. On average 15.5 kills per match, 55% of them headshots. The strongest map is Inferno with a 64% win rate in 22 matches. In 60 matches with detailed stats: 17 4Ks and 1 aces. sunnntv loses the most ELO in match 1 of the day (−69 ELO, win rate 42%). Things go best from match 5 of the day (+119 ELO, win rate 59%). Improved over the last three months: K/R +0.07, ADR +4.2, Win rate +6 pp, ELO +278. Got weaker: Headshots −3 pp.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.