sucukt0ast

Germany
Premium Tester VIP Streamer
248 matches tracked 78 matches in 30 days
ELO ▲ 284
1,559
30-day peak: 1,662
Rank EU
#546,483
Germany #15,421 in Germany

How does sucukt0ast play?

Rating 0.99 (from 92 matches) K/R 0.70 ADR 75.2 from 248 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 92 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 12% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 21% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 50%+1 pp · Ø 49% better than 47%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 86%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 30%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so just above the average (48%).

Headshot rate 49%+1 pp · Ø 48% better than 63%
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 1.02+0.05 · Ø 0.97 better than 59%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so just below the average (12.8%).

2K rounds 12.5%−0.3 pp · Ø 12.8% better than 33%
3K rounds 3.6%−0.2 pp · Ø 3.8% better than 36%
MVPs per match 2.1−0.1 · Ø 2.2 better than 36%
4Ks and aces 13x 4K, 1 ace in 92 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 35%−1 pp · Ø 36% better than 49%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 47%
Enemies flashed per round 0.28+0.01 · Ø 0.27 better than 55%
Deaths per round 69%−4 pp · Ø 73% better than 86%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +4 pp, ELO +220
= Stayed the same
Headshots at 50%
▼ Got worse
K/R −0.06, ADR −6.1

Sep to Oct 2026 compared with Feb to May 2026.

Kills per round (K/R)

0.68
FebMarAprMayJunJulAugSepOct

Best month: May 2026 with 0.76. Last 3 months: 0.68 (at the start 0.74). Slightly below the average (0.71).

Patterns

From the last 248 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −262 ELO
40 matches · 33% win rate
On Mirage −19 ELO
55 matches · 47% win rate
On Thursdays −376 ELO, win rate 26%

sucukt0ast loses the most ELO in match 3 of the day: −262 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.02 · Inferno
  2. Recorded match no. 100 · Ancient
  3. Longest win streak: 8 wins in a row · Mirage
  4. Most kills in a match: 44 · Cache

Maps in detail

from the last 248 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
47% better than 37%
0.70 better than 37%
75.0 better than 26%
1.02 better than 55%
53% of 80 duels better than 67%
37% of 19 situations better than 46%
Dust 245
47% better than 38%
0.67 better than 24%
70.6 better than 9%
0.99 better than 43%
52% of 85 duels better than 61%
50% of 18 situations better than 82%
Anubis37
49% better than 45%
0.68 better than 28%
72.2 better than 14%
0.99 better than 46%
41% of 41 duels better than 9%
50% of 8 situations better than 77%
Inferno37
59% better than 71%
0.70 better than 44%
75.8 better than 34%
1.01 better than 56%
51% of 49 duels right on the average
33% of 9 situations better than 40%
Ancient30
50% right on the average
0.70 better than 37%
75.1 better than 23%
1.01-
58% of 19 duels better than 88%
60% of 5 situations better than 92%
Cache29
62% -
0.81 -
85.1 -
0.92-
51% of 37 duels -
50% of 4 situations -
Nuke13
54% -
0.71 -
77.8 -
0.94-
25% of 8 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sucukt0ast plays

Across 248 matches sucukt0ast averages K/R 0.70 and ADR 75.2; the rating across the 92 rated matches is 0.99. Biggest strength: Clutch 1v1 won at 46%, better than 86% of level 8 players. Most room to improve: Rounds with first kill at 8%, better than only 21% of level 8 players. Averages 15.7 kills per match with 49% headshots. The strongest map is Cache with a 62% win rate in 29 matches. In 29 of 92 matches the rating was 1.10 or higher (32%), in 40 it was below 0.90. In 92 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: September 2026 at 1.01. sucukt0ast loses the most ELO in match 3 of the day (−262 ELO, win rate 33%). Things go best from match 5 of the day (+484 ELO, win rate 64%). Match no. 4 of the day goes best: 67% win rate, +253 ELO. Improved over the last three months: Win rate +4 pp, ELO +220. Got weaker: K/R −0.06, ADR −6.1. Unchanged in recent months: Headshots at 50%. Last 30 days: 78 matches, win rate 56%, net ELO +312.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.