Strikexcs

SL
Streamer
335 matches tracked 57 matches in 30 days Follow on Twitch

How does Strikexcs play?

Rating 1.14 (from 70 matches) K/R 0.77 ADR 82.7 from 335 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85% on level 10
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 71%
Rating spread from 70 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 27% normal 0.90 to 1.09 16% weak 0.75 to 0.89 17% very weak below 0.75 11%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average.
Clutcher
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (208 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 54%+3 pp better than 71%

Clutch

Strength
Last one alive
Clutch 1v1 won 38%−1 pp better than 47%
Clutch 1v2 won 29%+8 pp better than 89%
Clutch kills per match 2.4+0.8 better than 96%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%−6 pp better than 20%
AWP share of kills 9%−2 pp better than 51%
K/D 1.20+0.17 better than 90%
Pistol kills per match 2.6
Knife kills 6 in 335 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.6%+0.3 pp better than 53%
Rounds with 3K 4.4%+0.3 pp better than 63%
MVPs per match 2.30.0 level
4Ks and aces 40x 4K, 3 aces in 208 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 39%
Utility damage per round 4.0−0.1 better than 49%
Enemies flashed per round 0.38+0.08 better than 74%
Rounds with a death 64%−7 pp better than 99%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +4 pp, ELO +496
= Stayed the same
K/R at 0.76, ADR at 82.2, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: June 2026 with 0.81. Last 3 months: 0.76 (at the start 0.78).

Patterns

From the last 335 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −227 ELO
81 matches · 40% wins
On Nuke −23 ELO
23 matches · 43% wins
On Wednesdays −35 ELO, win rate 43%

Strikexcs loses the most ELO on Mirage: −227 ELO, 40% wins

Records and milestones

from recorded matches
  1. Reached level 10 · Inferno
  2. Highest rating in a match: 2.12 · Mirage
  3. Most kills in a match: 39 · Dust 2
  4. Longest win streak: 9 wins in a row · Inferno
  5. Recorded match no. 250 · Nuke

Maps in detail

from the last 335 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 289
61% better than 80%
0.77 better than 64%
84.3 better than 69%
1.21 better than 90%
56% of 305 duels better than 75%
52% of 67 situations better than 84%
Mirage81
40% better than 11%
0.77 better than 62%
81.9 better than 55%
1.17-
52% of 253 duels level
35% of 71 situations better than 40%
Ancient52
52% better than 47%
0.76 better than 58%
83.1 better than 58%
1.18-
52% of 163 duels better than 55%
36% of 36 situations better than 48%
Anubis35
51% better than 47%
0.75 better than 55%
82.0 better than 56%
1.15-
57% of 131 duels better than 80%
30% of 33 situations better than 31%
Inferno32
50% better than 34%
0.77 better than 62%
80.3 better than 42%
0.91-
54% of 112 duels better than 61%
45% of 11 situations better than 64%
Nuke23
43% better than 11%
0.75 better than 41%
80.1 better than 37%
0.81-
48% of 71 duels better than 24%
59% of 17 situations better than 86%
Cache19
74% -
0.77 -
84.8 -
1.00-
58% of 92 duels -
13% of 15 situations -
Overpass3
33% -
1.04 -
95.7 -
-
67% of 9 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Strikexcs plays

Across 335 matches Strikexcs averages K/R 0.77 and ADR 82.7; the rating across the 70 rated matches is 1.14. Biggest strength: Rounds with a death at only 64%, where lower is better. That is better than 99% of players on level 10. Most room to improve: Headshot rate at 45%. That is better than only 20% of players on level 10. On average 16.8 kills per match, 45% of them headshots. The strongest map is Cache with a 74% win rate in 19 matches. In 39 of 70 matches the rating was 1.10 or higher (56%), in 20 it was below 0.90. In 208 matches with detailed stats: 40 4Ks and 3 aces. Best month by rating: October 2026 at 1.20. Strikexcs loses the most ELO on Mirage (−227 ELO, win rate 40%). Things go best on Dust 2 (+614 ELO, win rate 61%). Improved over the last three months: Headshots +4 pp, ELO +496. Unchanged in recent months: K/R at 0.76, ADR at 82.2, Win rate at 51%. Last 30 days: 57 matches, win rate 53%, ELO balance +153.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.