stormisup

Hong Kong
Streamer Player
107 matches tracked

How does stormisup play?

K/R 0.63 ADR 71.7 from 107 matches
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Headshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Weapons and aim

Average
Where do the kills come from?

68% headshots and so well above the average (51%).

Headshot rate 68%+17 pp · Ø 51% better than 99%
K/D 0.81−0.23 · Ø 1.04 better than 1%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.4).

MVPs per match 1.9−0.5 · Ø 2.4 better than 7%

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Deaths per round 78%+6 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether stormisup is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 107 before.

Kills per round (K/R)

0.54
AprMayJunJulAugSepOct

Best month: May 2026 with 0.65.

Patterns

From the last 107 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −114 ELO
27 matches · 44% win rate
On Dust 2 −19 ELO
21 matches · 52% win rate
Between 12:00 and 18:00 −249 ELO, win rate 44%

stormisup loses the most ELO on Ancient: −114 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Most kills in a match: 26 · Mirage
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 107 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
55% better than 60%
0.60 better than 2%
70.6 better than 6%
-
-
-
Ancient27
44% better than 23%
0.64 better than 7%
72.8 better than 10%
-
-
-
Dust 221
52% better than 46%
0.63 better than 6%
71.1 better than 8%
-
-
-
Nuke6
83% -
0.67 -
69.8 -
-
-
-
Anubis5
20% -
0.74 -
81.2 -
-
-
-
Inferno3
67% -
0.48 -
62.0 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How stormisup plays

Biggest strength: Headshot rate at 68%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: K/D at 0.81, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 13.3 kills per match with 68% headshots. The strongest map is Mirage with a 55% win rate in 44 matches. stormisup loses the most ELO on Ancient (−114 ELO, win rate 44%). Things go best on Mirage (+110 ELO, win rate 55%). Match no. 2 of the day goes best: 63% win rate, +96 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.