stilloneday

Netherlands
Streamer
419 matches tracked

How does stilloneday play?

Rating 1.15 (from 277 matches) K/R 0.82 ADR 89.9 from 419 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.52 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 277 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 27% good 1.10 to 1.29 10% normal 0.90 to 1.09 20% weak 0.75 to 0.89 9% very weak below 0.75 23%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (213 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (11%).

Rounds with first kill 18%+7 pp · Ø 11% better than 99%
Opening duels won 56%+4 pp · Ø 52% better than 80%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 93%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.04).

Headshot rate 53%+2 pp · Ø 51% better than 65%
AWP share of kills 17%+5 pp · Ø 12% better than 76%
K/D 1.14+0.10 · Ø 1.04 better than 77%
Pistol kills per match 3.3
Knife kills 7 in 419 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.9% of rounds and so well above the average (4.2%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 75%
3K rounds 5.9%+1.7 pp · Ø 4.2% better than 94%
MVPs per match 2.8+0.4 · Ø 2.4 better than 87%
4Ks and aces 64x 4K, 8 aces in 213 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 90%
Utility damage per round 5.5+1.4 · Ø 4.1 better than 84%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.83, ADR at 91.0
▼ Got worse
Win rate −6 pp, ELO −163

Aug to Sep 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.99
AprMayJunJulAugSepOct

Best month: September 2026 with 0.99. Last 3 months: 0.83 (at the start 0.81). Clearly above the average (0.74).

Patterns

From the last 419 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −319 ELO
80 matches · 44% win rate
In match 4 of the day −126 ELO
44 matches · 45% win rate
Between 0:00 and 6:00 −629 ELO, win rate 40%
On Thursdays −221 ELO, win rate 38%

stilloneday loses the most ELO in match 1 of the day: −319 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Highest rating in a match: 2.97 · Mirage
  3. Recorded match no. 250 · Mirage
  4. Most kills in a match: 39 · Mirage

Maps in detail

from the last 419 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage145
59% better than 76%
0.87 better than 91%
93.8 better than 93%
1.25 better than 93%
61% of 628 duels better than 92%
49% of 37 situations better than 77%
Dust 2107
51% better than 43%
0.82 better than 80%
90.6 better than 86%
1.15 better than 78%
54% of 474 duels better than 61%
44% of 34 situations better than 68%
Ancient77
52% better than 45%
0.78 better than 60%
89.7 better than 82%
1.11 better than 69%
54% of 253 duels better than 59%
36% of 14 situations better than 45%
Anubis46
52% better than 46%
0.82 better than 81%
88.3 better than 83%
1.12 better than 74%
55% of 230 duels better than 66%
58% of 19 situations better than 89%
Inferno17
24% better than 1%
0.57 better than 1%
67.6 better than 1%
0.90-
36% of 98 duels better than 1%
0% of 3 situations better than 1%
Nuke17
59% better than 62%
0.76 right on the average
84.1 better than 57%
1.10 better than 62%
48% of 106 duels better than 26%
56% of 9 situations better than 84%
Overpass8
50% -
0.79 -
91.4 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How stilloneday plays

Across 419 matches stilloneday averages K/R 0.82 and ADR 89.9; the rating across the 277 rated matches is 1.15. Biggest strength: Rounds with first kill at 18%, better than 99% of level 10 · 2,500-2,749 ELO players. Averages 17.5 kills per match with 53% headshots. The strongest map is Mirage with a 59% win rate in 145 matches. In 134 of 277 matches the rating was 1.10 or higher (48%), in 88 it was below 0.90. In 213 matches with detailed stats: 64 4Ks and 8 aces. Best month by rating: September 2026 at 1.40. stilloneday loses the most ELO in match 1 of the day (−319 ELO, win rate 44%). Things go best from match 5 of the day (+786 ELO, win rate 60%). From match no. 5 of the day on, things go best: 60% win rate, +786 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −6 pp, ELO −163. Unchanged in recent months: K/R at 0.83, ADR at 91.0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.