stanthemass

Greece
Streamer Player
123 matches tracked 34 matches in 30 days
ELO ▼ 178
1,183
30-day peak: 1,361
Rank EU
#997,455
Greece #2,554 in Greece

How does stanthemass play?

Rating 1.08 K/R 0.78 ADR 85.9 from 123 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 123 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 25% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Clicks heads
Higher headshot rate than the level 5 average.
Headshots
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).

Level 5

Compared with 672 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 71%
Opening duels won 55%+5 pp · Ø 50% better than 93%

Clutch

Average
Last one alive

51% of 1v1s won and so well above the average (37%).

Clutch 1v1 won 51%+14 pp · Ø 37% better than 97%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 77%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 51%

Weapons and aim

Strength
Where do the kills come from?

58% headshots and so well above the average (44%).

Headshot rate 58%+14 pp · Ø 44% better than 97%
AWP share of kills 17%+6 pp · Ø 11% better than 78%
K/D 1.08+0.11 · Ø 0.97 better than 91%
Pistol kills per match 3.3
Knife kills 1 in 123 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (3.7%).

2K rounds 13.6%+0.9 pp · Ø 12.7% better than 77%
3K rounds 4.6%+0.9 pp · Ø 3.7% better than 88%
MVPs per match 2.4+0.2 · Ø 2.2 better than 85%
4Ks and aces 11x 4K, 7 aces in 96 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 85%
Utility damage per round 4.6+0.6 · Ø 4.0 better than 69%
Enemies flashed per round 0.26+0.01 · Ø 0.25 better than 54%
Deaths per round 72%−1 pp · Ø 73% better than 69%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Headshots +11 pp, Win rate +11 pp
= Stayed the same
Rating at 1.07, ADR at 85.4
▼ Got worse
K/R −0.04, ELO −73

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: June 2026 with 0.86. Last 3 months: 0.77 (at the start 0.81). Clearly above the average (0.71).

Patterns

From the last 123 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −338 ELO
53 matches · 34% win rate
On Mirage −196 ELO
28 matches · 29% win rate
Between 12:00 and 18:00 −87 ELO, win rate 39%
On Fridays +8 ELO, win rate 38%

stanthemass loses the most ELO in match 1 of the day: −338 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Inferno
  2. Highest rating in a match: 2.45 · Inferno
  3. Recorded match no. 100 · Dust 2
  4. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 123 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 237
51% better than 58%
0.76 better than 80%
87.2 better than 92%
1.08 better than 87%
53% of 164 duels better than 73%
53% of 19 situations better than 86%
Mirage28
29% better than 3%
0.72 better than 58%
81.1 better than 68%
0.99 better than 56%
61% of 110 duels better than 96%
50% of 10 situations better than 83%
Inferno19
37% better than 13%
0.87 better than 98%
92.2 better than 97%
1.19 better than 98%
58% of 109 duels better than 89%
33% of 9 situations better than 43%
Anubis16
56% better than 71%
0.83 better than 94%
91.4 better than 97%
1.16 better than 95%
57% of 87 duels better than 89%
42% of 12 situations better than 58%
Nuke10
50% -
0.80 -
84.5 -
1.08-
59% of 41 duels -
75% of 4 situations -
Ancient9
44% -
0.71 -
74.4 -
0.99-
50% of 22 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How stanthemass plays

Across 123 matches stanthemass averages K/R 0.78, ADR 85.9 and a rating of 1.08. Biggest strength: Headshot rate at 58%, better than 97% of level 5 players. Averages 16.6 kills per match with 58% headshots. The strongest map is Anubis with a 56% win rate in 16 matches. In 55 of 123 matches the rating was 1.10 or higher (45%), in 39 it was below 0.90. In 96 matches with detailed stats: 11 4Ks and 7 aces. Best month by rating: June 2026 at 1.20. stanthemass loses the most ELO in match 1 of the day (−338 ELO, win rate 34%). Things go best in match 2 of the day (+30 ELO, win rate 53%). Match no. 2 of the day goes best: 53% win rate, +30 ELO. Improved over the last three months: Headshots +11 pp, Win rate +11 pp. Got weaker: K/R −0.04, ELO −73. Unchanged in recent months: Rating at 1.07, ADR at 85.4. Last 30 days: 34 matches, win rate 38%, net ELO −152.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.