st__cs

Netherlands
Streamer

343 followers 16 streams in 30 days 4 avg. viewers last live on Oct 24, 2026

657 matches tracked 122 matches in 30 days
ELO ▼ 3
2,567
30-day peak: 2,810
Rank EU
#41,823
Netherlands #237 in Netherlands

How does st__cs play?

Rating 0.94 (from 496 matches) K/R 0.68 ADR 75.4 from 657 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 492 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 31%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (347 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so well below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 46%−6 pp · Ø 52% better than 10%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 39%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.04).

Headshot rate 49%−2 pp · Ø 51% better than 40%
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 0.92−0.12 · Ø 1.04 better than 9%
Pistol kills per match 2.8 from the last 648
Knife kills 19 in 648 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.4%).

2K rounds 11.9%−1.5 pp · Ø 13.4% better than 12%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 17%
MVPs per match 2.1−0.3 · Ø 2.4 better than 20%
4Ks and aces 51x 4K, 1 ace in 347 matches

Utility and deaths

Average
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.30).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 4.6+0.5 · Ø 4.1 better than 66%
Enemies flashed per round 0.39+0.09 · Ø 0.30 better than 75%
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.67, Rating at 0.93, ADR at 74.8, Headshots at 49%
▼ Got worse
Win rate −3 pp, ELO −382

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: May 2026 with 0.72. Last 3 months: 0.67 (at the start 0.68). Clearly below the average (0.74).

Patterns

From the last 648 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −193 ELO
95 matches · 47% win rate
On Cache −95 ELO
21 matches · 43% win rate
On Nuke −65 ELO
47 matches · 49% win rate

st__cs loses the most ELO on Ancient: −193 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Anubis
  2. Most kills in a match: 40 · Mirage
  3. Longest win streak: 9 wins in a row · Cache

Maps in detail

from the last 648 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage205
50% better than 39%
0.67 better than 15%
73.0 better than 12%
0.95 better than 19%
48% of 771 duels better than 27%
47% of 76 situations better than 75%
Dust 2180
55% better than 57%
0.68 better than 20%
76.6 better than 25%
0.94 better than 16%
48% of 757 duels better than 29%
29% of 62 situations better than 24%
Ancient95
47% better than 30%
0.68 better than 16%
78.1 better than 27%
0.94 better than 17%
47% of 411 duels better than 21%
31% of 42 situations better than 31%
Anubis77
57% better than 66%
0.71 better than 30%
77.9 better than 31%
1.01 better than 38%
47% of 274 duels better than 22%
48% of 29 situations better than 70%
Nuke47
49% better than 34%
0.68 better than 14%
75.9 better than 19%
0.92 better than 11%
45% of 210 duels better than 16%
13% of 16 situations better than 4%
Cache21
43% -
0.61 -
67.7 -
0.82-
41% of 106 duels -
67% of 9 situations -
Inferno19
37% better than 6%
0.67 better than 8%
76.2 better than 16%
0.91 better than 3%
38% of 79 duels better than 1%
38% of 8 situations better than 48%
Overpass3
100% -
0.69 -
80.6 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How st__cs plays

Across 657 matches st__cs averages K/R 0.68 and ADR 75.4; the rating across the 496 rated matches is 0.94. Most room to improve: K/D at 0.92, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 14.6 kills per match with 49% headshots. The strongest map is Anubis with a 57% win rate in 77 matches. In 149 of 492 matches the rating was 1.10 or higher (30%), in 241 it was below 0.90. In 347 matches with detailed stats: 51 4Ks and 1 ace. Best month by rating: June 2026 at 0.97. st__cs loses the most ELO on Ancient (−193 ELO, win rate 47%). Things go best in match 3 of the day (+283 ELO, win rate 58%). Match no. 3 of the day goes best: 58% win rate, +283 ELO. Got weaker: Win rate −3 pp, ELO −382. Unchanged in recent months: K/R at 0.67, Rating at 0.93, ADR at 74.8, Headshots at 49%. Last 30 days: 122 matches, win rate 52%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.