st1k_cs2

Russia
Streamer
212 matches tracked 62 matches in 30 days Follow on Twitch

How does st1k_cs2 play?

Rating 1.16 (from 82 matches) K/R 0.85 ADR 88.9 from 212 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94% on level 9
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with at least a normal rating (0.90 and up). 78%
Rating spread from 82 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 26% good 1.10 to 1.29 17% normal 0.90 to 1.09 28% weak 0.75 to 0.89 10% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average. More damage per round than the level 9 average.
AWPerEntryDamage
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (135 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 16%+6 pp better than 98%
Opening duels won 56%+6 pp better than 90%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−1 pp better than 50%
Clutch 1v2 won 22%+1 pp better than 55%
Clutch kills per match 2.1+0.5 better than 87%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+4 pp better than 72%
AWP share of kills 28%+17 pp better than 95%
K/D 1.13+0.13 better than 87%
Pistol kills per match 3.7 from the last 196
Knife kills 6 in 196 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 16.2%+3.1 pp better than 97%
Rounds with 3K 6.1%+2.2 pp better than 98%
MVPs per match 2.8+0.5 better than 94%
4Ks and aces 29x 4K, 2 aces in 135 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 17%
Utility damage per round 3.1−1.2 better than 23%
Enemies flashed per round 0.41+0.13 better than 82%
Rounds with a death 75%+3 pp better than 17%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
K/R +0.04, ADR +4.5, Headshots +3 pp, ELO +180
= Stayed the same
Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.89. Last 3 months: 0.86 (at the start 0.82).

Patterns

From the last 196 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −159 ELO
24 matches · 42% wins
In match 1 of the day −115 ELO
58 matches · 41% wins
On Mondays −144 ELO, win rate 36%

st1k_cs2 loses the most ELO on Anubis: −159 ELO, 42% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Highest rating in a match: 2.22 · Dust 2
  3. Longest win streak: 4 wins in a row · Ancient

Maps in detail

from the last 196 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
54% better than 64%
0.87 better than 94%
91.4 better than 93%
1.17 better than 90%
56% of 565 duels better than 80%
49% of 55 situations better than 77%
Dust 256
46% better than 31%
0.89 better than 97%
92.1 better than 94%
1.21 better than 93%
58% of 329 duels better than 86%
31% of 29 situations better than 31%
Anubis24
42% better than 23%
0.74 better than 55%
79.0 better than 43%
1.04-
50% of 119 duels level
18% of 11 situations better than 11%
Ancient18
56% better than 68%
0.76 better than 63%
80.8 better than 49%
1.04-
56% of 124 duels better than 79%
25% of 8 situations better than 17%
Inferno9
44% -
0.76 -
84.5 -
1.22-
49% of 57 duels -
33% of 9 situations -
Cache4
75% -
0.97 -
108.1 -
0.93-
62% of 21 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How st1k_cs2 plays

Across 212 matches st1k_cs2 averages K/R 0.85 and ADR 88.9; the rating across the 82 rated matches is 1.16. Biggest strength: Rounds with first kill at 16%. That is better than 98% of players on level 9. Most room to improve: Utility with impact at 30%. That is better than only 17% of players on level 9. On average 19.1 kills per match, 52% of them headshots. The strongest map is Ancient with a 56% win rate in 18 matches. In 41 of 82 matches the rating was 1.10 or higher (50%), in 18 it was below 0.90. In 135 matches with detailed stats: 29 4Ks and 2 aces. Best month by rating: September 2026 at 1.22. st1k_cs2 loses the most ELO on Anubis (−159 ELO, win rate 42%). Things go best on Mirage (+315 ELO, win rate 54%). Improved over the last three months: K/R +0.04, ADR +4.5, Headshots +3 pp, ELO +180. Unchanged in recent months: Win rate at 51%. Last 30 days: 62 matches, win rate 50%, ELO balance −20.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.