spazji

Tuvalu
Player
586 matches tracked 120 matches in 30 days

How does spazji play?

Rating 0.99 (from 463 matches) K/R 0.72 ADR 78.8 from 586 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 463 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 22%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (279 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.00−0.03 · Ø 1.03 better than 39%
Pistol kills per match 2.8
Knife kills 4 in 586 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 27%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 34%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 44x 4K, 2 aces in 279 matches

Utility and deaths

Average
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 97%
Utility damage per round 5.8+1.6 · Ø 4.2 better than 86%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 23%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +4 pp, ELO +259
= Stayed the same
K/R at 0.72, ADR at 78.9, Headshots at 51%
▼ Got worse
Rating −0.33

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.74
AprMayJunJulAugSepOct

Best month: June 2026 with 0.89. Last 3 months: 0.72 (at the start 0.75). Just below the average (0.74).

Patterns

From the last 586 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −537 ELO
90 matches · 38% win rate
In match 1 of the day −314 ELO
116 matches · 44% win rate
Between 6:00 and 12:00 −262 ELO, win rate 41%
On Saturdays −468 ELO, win rate 43%

spazji loses the most ELO on Dust 2: −537 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Inferno
  2. Most kills in a match: 45 · Ancient
  3. Highest rating in a match: 2.19 · Nuke
  4. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 586 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis137
51% better than 52%
0.73 better than 46%
80.3 better than 49%
1.01 better than 44%
52% of 416 duels better than 54%
51% of 76 situations better than 84%
Mirage123
46% better than 30%
0.73 better than 46%
77.3 better than 34%
1.01 better than 45%
47% of 275 duels better than 26%
40% of 58 situations better than 57%
Dust 290
38% better than 10%
0.70 better than 30%
79.1 better than 41%
0.97 better than 29%
50% of 225 duels better than 43%
23% of 31 situations better than 14%
Inferno85
47% better than 28%
0.74 better than 44%
82.7 better than 54%
1.01 better than 32%
52% of 285 duels better than 42%
40% of 42 situations right on the average
Ancient63
57% better than 66%
0.72 better than 37%
78.1 better than 32%
1.01 better than 42%
54% of 216 duels better than 66%
37% of 27 situations better than 52%
Cache49
59% -
0.65 -
72.8 -
0.92-
51% of 185 duels -
38% of 34 situations -
Nuke31
55% better than 48%
0.67 better than 14%
76.1 better than 21%
0.86 better than 3%
49% of 83 duels better than 29%
50% of 8 situations better than 72%
Overpass6
67% -
0.82 -
83.8 -
1.27-
62% of 13 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How spazji plays

Across 586 matches spazji averages K/R 0.72 and ADR 78.8; the rating across the 463 rated matches is 0.99. Biggest strength: Utility hit rate at 45%, better than 97% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 50% headshots. The strongest map is Cache with a 59% win rate in 49 matches. In 167 of 463 matches the rating was 1.10 or higher (36%), in 185 it was below 0.90. In 279 matches with detailed stats: 44 4Ks and 2 aces. Best month by rating: June 2026 at 1.32. spazji loses the most ELO on Dust 2 (−537 ELO, win rate 38%). Things go best on Cache (+275 ELO, win rate 59%). Improved over the last three months: Win rate +4 pp, ELO +259. Got weaker: Rating −0.33. Unchanged in recent months: K/R at 0.72, ADR at 78.9, Headshots at 51%. Last 30 days: 120 matches, win rate 49%, net ELO −3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.