spA2H

spA2H

Russia
Streamer

1,210 followers 35 streams in 30 days 4 avg. viewers last live on Oct 16, 2026

639 matches tracked 159 matches in 30 days

How does spA2H play?

Rating 0.95 (from 615 matches) K/R 0.70 ADR 78.2 from 639 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 615 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 25%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (419 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−4 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 26%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 19%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.03).

Headshot rate 50%−1 pp · Ø 51% better than 43%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.94−0.09 · Ø 1.03 better than 13%
Pistol kills per match 2.9
Knife kills 35 in 639 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).

2K rounds 12.6%−0.6 pp · Ø 13.2% better than 24%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 21%
MVPs per match 2.2−0.1 · Ø 2.3 better than 31%
4Ks and aces 55x 4K, 6 aces in 419 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.31).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.15−0.16 · Ø 0.31 better than 9%
Deaths per round 75%+3 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.69, Rating at 0.95, ADR at 77.5, Headshots at 50%, ELO at 2,665
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: June 2026 with 0.72. Last 3 months: 0.69 (at the start 0.71). Clearly below the average (0.74).

Patterns

From the last 639 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −510 ELO
101 matches · 45% win rate
On Dust 2 −223 ELO
216 matches · 50% win rate
On Wednesdays −186 ELO, win rate 44%

spA2H loses the most ELO in match 3 of the day: −510 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.91 · Cache
  2. Most kills in a match: 39 · Dust 2
  3. Recorded match no. 500 · Cache
  4. Longest win streak: 11 wins in a row · Nuke

Maps in detail

from the last 639 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2216
50% better than 40%
0.67 better than 14%
76.3 better than 22%
0.91 better than 9%
46% of 994 duels better than 19%
32% of 90 situations better than 31%
Nuke131
53% better than 43%
0.73 better than 41%
80.7 better than 45%
0.98 better than 32%
49% of 581 duels better than 30%
31% of 62 situations better than 37%
Inferno119
55% better than 44%
0.68 better than 15%
76.2 better than 15%
0.93 better than 8%
47% of 426 duels better than 13%
31% of 51 situations better than 38%
Ancient69
55% better than 59%
0.75 right on the average
83.4 better than 55%
1.00 better than 36%
53% of 269 duels better than 57%
29% of 41 situations better than 26%
Cache67
57% -
0.71 -
78.4 -
0.98-
47% of 331 duels -
46% of 35 situations -
Anubis34
50% better than 40%
0.69 better than 22%
77.0 better than 24%
0.92 better than 11%
46% of 179 duels better than 16%
54% of 13 situations better than 84%

Compared with players on the same level who have at least 15 matches on the map.

How spA2H plays

Across 639 matches spA2H averages K/R 0.70 and ADR 78.2; the rating across the 615 rated matches is 0.95. Most room to improve: Deaths per round at 75%, better than only 11% of level 10 · 2,500-2,749 ELO players. Averages 15.4 kills per match with 50% headshots. The strongest map is Cache with a 57% win rate in 67 matches. In 184 of 615 matches the rating was 1.10 or higher (30%), in 279 it was below 0.90. In 419 matches with detailed stats: 55 4Ks and 6 aces. Best month by rating: October 2026 at 0.99. spA2H loses the most ELO in match 3 of the day (−510 ELO, win rate 45%). Things go best in match 2 of the day (+577 ELO, win rate 61%). Match no. 2 of the day goes best: 61% win rate, +577 ELO. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.95, ADR at 77.5, Headshots at 50%, ELO at 2,665. Last 30 days: 159 matches, win rate 53%, net ELO +204.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.