soysendoh

Spain
Streamer Player

5,674 followers 8 streams in 30 days 59 avg. viewers last live on Oct 15, 2026

289 matches tracked 20 matches in 30 days
ELO ▼ 72
2,007
30-day peak: 2,106
Rank EU
#239,725
Spain #1,961 in Spain

How does soysendoh play?

Rating 0.97 (from 168 matches) K/R 0.71 ADR 81.2 from 289 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 168 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 62%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 0.94−0.09 · Ø 1.03 better than 19%
Pistol kills per match 2.5
Knife kills 3 in 289 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 52%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 47%
MVPs per match 2.5+0.2 · Ø 2.3 better than 73%
4Ks and aces 17x 4K, 2 aces in 133 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 62%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 55%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, ADR at 81.1
▼ Got worse
Headshots −9 pp, Win rate −9 pp

Aug to Oct 2026 compared with Dec 2025 to Feb 2026.

Kills per round (K/R)

0.84
DecJanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.84. Last 3 months: 0.72 (at the start 0.70). Just below the average (0.74).

Patterns

From the last 289 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −150 ELO
36 matches · 42% win rate
In match 4 of the day −128 ELO
28 matches · 39% win rate
Between 0:00 and 6:00 −175 ELO, win rate 40%
On Mondays −82 ELO, win rate 45%

soysendoh loses the most ELO on Inferno: −150 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.89 · Cache
  2. Recorded match no. 250 · Inferno
  3. Longest win streak: 6 wins in a row · Nuke
  4. Most kills in a match: 35 · Inferno

Maps in detail

from the last 289 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 263
48% better than 37%
0.69 better than 26%
78.0 better than 35%
0.98 better than 32%
50% of 147 duels better than 43%
38% of 8 situations right on the average
Ancient59
59% better than 71%
0.78 better than 69%
87.5 better than 80%
1.02 better than 46%
53% of 173 duels better than 60%
44% of 25 situations better than 69%
Mirage44
48% better than 39%
0.67 better than 19%
76.4 better than 29%
0.88 better than 8%
41% of 68 duels better than 7%
63% of 8 situations better than 96%
Anubis37
59% better than 74%
0.73 better than 46%
82.5 better than 61%
1.02 better than 48%
56% of 145 duels better than 75%
38% of 8 situations right on the average
Inferno36
42% better than 19%
0.70 better than 24%
82.7 better than 54%
0.90 better than 7%
49% of 114 duels better than 29%
64% of 14 situations better than 96%
Nuke25
52% better than 36%
0.69 better than 20%
76.7 better than 23%
0.96 better than 20%
45% of 80 duels better than 13%
33% of 6 situations better than 33%
Cache17
59% -
0.73 -
86.3 -
0.97-
45% of 62 duels -
50% of 6 situations -
Overpass7
57% -
0.66 -
80.7 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How soysendoh plays

Across 289 matches soysendoh averages K/R 0.71 and ADR 81.2; the rating across the 168 rated matches is 0.97. Biggest strength: Clutch 1v1 won at 45%, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 51% headshots. The strongest map is Anubis with a 59% win rate in 37 matches. In 55 of 168 matches the rating was 1.10 or higher (33%), in 75 it was below 0.90. In 133 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: October 2026 at 1.17. soysendoh loses the most ELO on Inferno (−150 ELO, win rate 42%). Things go best on Anubis (+211 ELO, win rate 59%). Match no. 2 of the day goes best: 57% win rate, +68 ELO. Got weaker: Headshots −9 pp, Win rate −9 pp. Unchanged in recent months: K/R at 0.72, ADR at 81.1. Last 30 days: 20 matches, win rate 45%, net ELO −47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.