soukepyyy

USA
Streamer
318 matches tracked Follow on Twitch

How does soukepyyy play?

K/R 0.69 ADR 73.9 from 318 matches
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 4 average. More first kills per match than the level 4 average.
Multi-killsEntry
better than most on level 4 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (66 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+2 pp better than 87%
Opening duels won 48%−1 pp better than 49%

Clutch

Weakness
Last one alive
Clutch 1v1 won 28%−9 pp better than 9%
Clutch 1v2 won 19%−3 pp better than 39%
Clutch kills per match 1.0−0.7 better than 6%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 42%−1 pp better than 46%
AWP share of kills 8%−3 pp better than 45%
K/D 0.91−0.05 better than 37%
Pistol kills per match 2.6
Knife kills 23 in 318 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.5%+0.9 pp better than 80%
Rounds with 3K 3.2%−0.5 pp better than 35%
MVPs per match 1.9−0.2 better than 36%
4Ks and aces 18x 4K, 2 aces in 66 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 26%−9 pp better than 10%
Utility damage per round 2.0−1.8 better than 12%
Enemies flashed per round 0.19−0.05 better than 40%
Rounds with a death 76%+3 pp better than 21%

Progress

One value per month, dashed line is the Level 4 average
▲ Improved
K/R +0.08, ADR +11.1
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, Win rate −4 pp, ELO −109

Aug 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.75
AprMayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.75 (at the start 0.67).

Patterns

From the last 318 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −320 ELO
83 matches · 41% wins
In match 4 of the day −279 ELO
36 matches · 36% wins
On Tuesdays −67 ELO, win rate 44%

soukepyyy loses the most ELO on Mirage: −320 ELO, 41% wins

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 40 · Mirage

Maps in detail

from the last 318 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2114
54% better than 66%
0.69 better than 45%
74.2 better than 32%
-
49% of 302 duels level
43% of 23 situations better than 69%
Mirage83
41% better than 26%
0.69 level
74.3 better than 38%
-
50% of 164 duels better than 59%
29% of 21 situations better than 28%
Ancient46
46% better than 38%
0.67 better than 36%
71.1 better than 21%
-
46% of 129 duels better than 40%
29% of 17 situations better than 32%
Anubis23
52% better than 58%
0.75 better than 76%
81.7 better than 70%
-
55% of 83 duels better than 83%
33% of 6 situations better than 38%
Inferno23
57% better than 74%
0.66 better than 45%
68.7 better than 17%
-
45% of 29 duels better than 35%
22% of 9 situations better than 17%
Nuke18
56% better than 64%
0.65 better than 30%
70.9 better than 26%
-
39% of 23 duels better than 12%
0% of 3 situations better than 1%
Cache6
50% -
0.79 -
79.3 -
-
-
-
Overpass5
60% -
0.76 -
79.5 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How soukepyyy plays

Biggest strength: Rounds with first kill at 12%. That is better than 87% of players on level 4. Most room to improve: Clutch 1v1 won at 28%. That is better than only 9% of players on level 4. On average 15.1 kills per match, 42% of them headshots. The strongest map is Inferno with a 57% win rate in 23 matches. In 66 matches with detailed stats: 18 4Ks and 2 aces. soukepyyy loses the most ELO on Mirage (−320 ELO, win rate 41%). Things go best in match 1 of the day (+385 ELO, win rate 57%). Improved over the last three months: K/R +0.08, ADR +11.1. Got weaker: Headshots −2 pp, Win rate −4 pp, ELO −109.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.