SnuZx

Russia
Streamer

10,847 followers 22 streams in 30 days 7 avg. viewers last live on Oct 18, 2026

502 matches tracked 90 matches in 30 days
ELO ▲ 39
1,848
30-day peak: 1,880
Rank EU
#327,021
Russia #91,008 in Russia

How does SnuZx play?

Rating 0.97 (from 367 matches) K/R 0.71 ADR 82.9 from 502 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 367 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 25%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (246 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−2 pp · Ø 50% better than 31%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 56%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 24%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (49%).

Headshot rate 39%−10 pp · Ø 49% better than 8%
AWP share of kills 13%+3 pp · Ø 10% better than 69%
K/D 0.95−0.05 · Ø 1.00 better than 29%
Pistol kills per match 1.9 from the last 501
Zeus kills7 in 501 matches
Knife kills 6 in 501 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so just below the average (3.9%).

2K rounds 13.3%+0.1 pp · Ø 13.2% better than 56%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 42%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 35x 4K, 3 aces in 246 matches

Utility and deaths

Average
Nades, flashes and deaths

6.3 utility damage per round and so well above the average (4.3).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 6.3+2.0 · Ø 4.3 better than 90%
Enemies flashed per round 0.43+0.15 · Ø 0.28 better than 85%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +94
= Stayed the same
K/R at 0.71, Rating at 0.97, ADR at 83.1, Headshots at 39%, Win rate at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: June 2026 with 0.75. Last 3 months: 0.71 (at the start 0.70). Just below the average (0.73).

Patterns

From the last 501 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −279 ELO
138 matches · 47% win rate
On Ancient −202 ELO
91 matches · 44% win rate
On Saturdays −813 ELO, win rate 43%

SnuZx loses the most ELO on Dust 2: −279 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Ancient
  2. Highest rating in a match: 2.13 · Anubis
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 501 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2138
47% better than 37%
0.71 better than 43%
83.2 better than 69%
0.96 better than 33%
46% of 460 duels better than 26%
34% of 56 situations better than 42%
Anubis98
56% better than 63%
0.74 right on the average
86.7 better than 79%
1.04 better than 58%
55% of 301 duels better than 71%
38% of 47 situations right on the average
Ancient91
44% better than 25%
0.72 better than 43%
83.0 better than 64%
0.97 better than 32%
46% of 367 duels better than 22%
44% of 25 situations better than 64%
Mirage87
47% better than 37%
0.67 better than 24%
80.8 better than 57%
0.94 better than 27%
46% of 317 duels better than 26%
39% of 28 situations better than 52%
Nuke37
57% better than 58%
0.64 better than 5%
77.3 better than 23%
0.87 better than 4%
47% of 147 duels better than 23%
22% of 23 situations better than 12%
Inferno25
72% better than 95%
0.73 right on the average
89.3 better than 87%
1.02 better than 45%
57% of 99 duels better than 74%
80% of 5 situations better than 99%
Cache21
33% -
0.69 -
80.8 -
0.97-
50% of 52 duels -
0% of 3 situations -
Overpass4
75% -
0.63 -
69.2 -
1.02-
20% of 5 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SnuZx plays

Across 502 matches SnuZx averages K/R 0.71 and ADR 82.9; the rating across the 367 rated matches is 0.97. Biggest strength: Utility damage per round at 6.3, better than 90% of level 9 players. Most room to improve: Headshot rate at 39%, better than only 8% of level 9 players. Averages 15.8 kills per match with 39% headshots. The strongest map is Inferno with a 72% win rate in 25 matches. In 119 of 367 matches the rating was 1.10 or higher (32%), in 154 it was below 0.90. In 246 matches with detailed stats: 35 4Ks and 3 aces. Best month by rating: June 2026 at 1.01. SnuZx loses the most ELO on Dust 2 (−279 ELO, win rate 47%). Things go best on Anubis (+515 ELO, win rate 56%). Match no. 2 of the day goes best: 61% win rate, +469 ELO. Improved over the last three months: ELO +94. Unchanged in recent months: K/R at 0.71, Rating at 0.97, ADR at 83.1, Headshots at 39%, Win rate at 50%. Last 30 days: 90 matches, win rate 51%, net ELO +72.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.