sn0kz1k

Germany
Streamer
533 matches tracked 96 matches in 30 days
ELO ▲ 135
2,486
30-day peak: 2,486
Rank EU
#55,645
Germany #1,380 in Germany

How does sn0kz1k play?

Rating 1.05 (from 415 matches) K/R 0.76 ADR 82.8 from 533 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 415 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (289 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 15%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 83%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.05+0.02 · Ø 1.03 better than 52%
Pistol kills per match 2.7
Knife kills 3 in 533 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so slightly above the average (4.1%).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 53%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 64%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 49x 4K, 2 aces in 289 matches

Utility and deaths

Average
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 2.2−2.0 · Ø 4.2 better than 6%
Enemies flashed per round 0.07−0.22 · Ø 0.29 better than 2%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +6 pp, Win rate +4 pp, ELO +336
= Stayed the same
K/R at 0.75, Rating at 1.04, ADR at 82.7
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: October 2026 with 0.82. Last 3 months: 0.75 (at the start 0.77). Just above the average (0.74).

Patterns

From the last 533 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −161 ELO
102 matches · 45% win rate
In match 3 of the day −156 ELO
102 matches · 45% win rate
On Wednesdays −100 ELO, win rate 43%

sn0kz1k loses the most ELO on Dust 2: −161 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Mirage
  2. Longest win streak: 9 wins in a row · Mirage
  3. Highest rating in a match: 2.26 · Mirage
  4. Most kills in a match: 44 · Anubis

Maps in detail

from the last 533 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage160
51% better than 46%
0.78 better than 66%
85.5 better than 72%
1.06 better than 57%
52% of 600 duels better than 55%
33% of 49 situations better than 36%
Anubis105
55% better than 57%
0.76 better than 56%
85.1 better than 69%
1.08 better than 62%
55% of 495 duels better than 68%
21% of 38 situations better than 12%
Dust 2102
45% better than 27%
0.71 better than 34%
77.5 better than 32%
0.95 better than 20%
51% of 333 duels right on the average
38% of 34 situations right on the average
Ancient76
47% better than 32%
0.76 better than 57%
82.5 better than 53%
1.06 better than 60%
59% of 285 duels better than 84%
39% of 28 situations better than 52%
Inferno40
55% better than 51%
0.81 better than 74%
83.0 better than 53%
1.11 better than 63%
52% of 153 duels better than 36%
44% of 16 situations better than 65%
Nuke30
50% better than 36%
0.81 better than 68%
87.5 better than 73%
1.09 better than 60%
56% of 165 duels better than 67%
33% of 9 situations better than 33%
Cache15
47% -
0.70 -
74.6 -
0.98-
49% of 76 duels -
33% of 9 situations -
Overpass5
40% -
0.64 -
66.4 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How sn0kz1k plays

Across 533 matches sn0kz1k averages K/R 0.76 and ADR 82.8; the rating across the 415 rated matches is 1.05. Biggest strength: Headshot rate at 56%, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.2, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 16.9 kills per match with 56% headshots. The strongest map is Anubis with a 55% win rate in 105 matches. In 173 of 415 matches the rating was 1.10 or higher (42%), in 148 it was below 0.90. In 289 matches with detailed stats: 49 4Ks and 2 aces. Best month by rating: October 2026 at 1.12. sn0kz1k loses the most ELO on Dust 2 (−161 ELO, win rate 45%). Things go best on Anubis (+303 ELO, win rate 55%). Match no. 4 of the day goes best: 55% win rate, +229 ELO. Improved over the last three months: Headshots +6 pp, Win rate +4 pp, ELO +336. Unchanged in recent months: K/R at 0.75, Rating at 1.04, ADR at 82.7. Last 30 days: 96 matches, win rate 51%, net ELO +87.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.