smole228

Russia
Streamer
361 matches tracked 63 matches in 30 days
ELO ▲ 41
976
30-day peak: 1,115
Rank EU
#1,287,647
Russia #364,468 in Russia

How does smole228 play?

Rating 1.01 (from 209 matches) K/R 0.70 ADR 74.5 from 361 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 209 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 4 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (209 matches).

Level 4

Compared with 657 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (9%).

Rounds with first kill 7%−2 pp · Ø 9% better than 17%
Opening duels won 49%+1 pp · Ø 48% better than 57%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 74%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 19%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (43%).

Headshot rate 53%+10 pp · Ø 43% better than 93%
AWP share of kills 2%−9 pp · Ø 11% better than 14%
K/D 0.98+0.04 · Ø 0.94 better than 69%
Pistol kills per match 2.3
Knife kills 6 in 361 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.6% of rounds and so clearly above the average (12.4%).

2K rounds 13.6%+1.2 pp · Ø 12.4% better than 82%
3K rounds 3.6%0.0 pp · Ø 3.6% right on the average
MVPs per match 1.9−0.2 · Ø 2.1 better than 36%
4Ks and aces 32x 4K, 3 aces in 209 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 41%+7 pp · Ø 34% better than 89%
Utility damage per round 3.8+0.2 · Ø 3.6 better than 53%
Enemies flashed per round 0.19−0.04 · Ø 0.23 better than 39%
Deaths per round 71%−2 pp · Ø 73% better than 81%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
K/R +0.09, ADR +7.0, Headshots +4 pp
= Stayed the same
ELO at 976
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.73
FebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months: 0.72 (at the start 0.63). Slightly above the average (0.69).

Patterns

From the last 361 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −154 ELO
39 matches · 36% win rate
On Inferno −83 ELO
27 matches · 37% win rate
On Mondays −114 ELO, win rate 41%

smole228 loses the most ELO on Nuke: −154 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Dust 2
  2. Longest win streak: 6 wins in a row · Anubis
  3. Recorded match no. 250 · Mirage
  4. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 361 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2102
46% better than 36%
0.72 better than 69%
75.4 better than 41%
1.09 better than 90%
48% of 180 duels right on the average
43% of 40 situations better than 70%
Mirage99
46% better than 42%
0.68 better than 43%
74.1 better than 35%
0.99 better than 64%
50% of 178 duels better than 60%
45% of 49 situations better than 76%
Anubis48
60% better than 80%
0.70 better than 55%
74.1 better than 34%
1.02 better than 75%
50% of 117 duels better than 63%
43% of 28 situations better than 68%
Nuke39
36% better than 8%
0.71 right on the average
78.2 better than 56%
0.99 better than 59%
59% of 101 duels better than 94%
50% of 12 situations better than 81%
Ancient36
53% better than 59%
0.64 better than 29%
70.0 better than 18%
0.97 better than 64%
44% of 55 duels better than 28%
0% of 11 situations better than 1%
Inferno27
37% better than 12%
0.67 better than 45%
72.2 better than 30%
0.88 better than 32%
30% of 33 duels better than 1%
40% of 10 situations better than 61%
Cache5
40% -
0.74 -
73.5 -
1.06-
67% of 6 duels -
67% of 3 situations -
Overpass4
75% -
0.78 -
83.8 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How smole228 plays

Across 361 matches smole228 averages K/R 0.70 and ADR 74.5; the rating across the 209 rated matches is 1.01. Biggest strength: Headshot rate at 53%, better than 93% of level 4 players. Most room to improve: Rounds with first kill at 7%, better than only 17% of level 4 players. Averages 14.8 kills per match with 53% headshots. The strongest map is Anubis with a 60% win rate in 48 matches. In 75 of 209 matches the rating was 1.10 or higher (36%), in 82 it was below 0.90. In 209 matches with detailed stats: 32 4Ks and 3 aces. Best month by rating: August 2026 at 1.03. smole228 loses the most ELO on Nuke (−154 ELO, win rate 36%). Things go best in match 3 of the day (+338 ELO, win rate 53%). Match no. 3 of the day goes best: 53% win rate, +338 ELO. Improved over the last three months: K/R +0.09, ADR +7.0, Headshots +4 pp. Got weaker: Win rate −5 pp. Unchanged in recent months: ELO at 976. Last 30 days: 63 matches, win rate 48%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.