slodki_joe

Saudi Arabia
Streamer

281 followers 18 streams in 30 days 11 avg. viewers last live on Oct 23, 2026

406 matches tracked 60 matches in 30 days
ELO ▲ 249
2,567
30-day peak: 2,567
Rank EU
#41,756
Saudi Arabia #74 in Saudi Arabia

How does slodki_joe play?

Rating 0.98 (from 301 matches) K/R 0.70 ADR 76.1 from 406 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 300 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 21% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Headshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (213 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 27%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (51%).

Headshot rate 58%+7 pp · Ø 51% better than 89%
AWP share of kills 7%−5 pp · Ø 12% better than 39%
K/D 0.96−0.08 · Ø 1.04 better than 17%
Pistol kills per match 2.6 from the last 405
Knife kills 6 in 405 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 49%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 24%
MVPs per match 2.0−0.4 · Ø 2.4 better than 13%
4Ks and aces 24x 4K, 6 aces in 213 matches

Utility and deaths

Average
Nades, flashes and deaths

3.1 utility damage per round and so well below the average (4.1).

Utility hit rate 33%−2 pp · Ø 35% better than 39%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 24%
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 57%
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.06, Rating +0.07, ADR +5.0, ELO +81
= Stayed the same
Headshots at 57%, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.72 (at the start 0.66). Just below the average (0.74).

Patterns

From the last 405 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −358 ELO
74 matches · 41% win rate
On Cache −67 ELO
22 matches · 45% win rate
On Fridays −125 ELO, win rate 47%

slodki_joe loses the most ELO on Ancient: −358 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 1.95 · Ancient
  3. Most kills in a match: 34 · Anubis

Maps in detail

from the last 405 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage109
59% better than 76%
0.71 better than 32%
77.3 better than 30%
0.99 better than 31%
53% of 418 duels better than 57%
31% of 39 situations better than 26%
Dust 283
53% right on the average
0.64 better than 8%
70.7 better than 7%
0.94 better than 16%
49% of 249 duels better than 34%
47% of 30 situations better than 75%
Anubis75
55% better than 59%
0.72 better than 36%
78.1 better than 32%
1.01 better than 38%
52% of 297 duels right on the average
48% of 29 situations better than 70%
Ancient74
41% better than 16%
0.74 better than 41%
81.4 better than 43%
1.02 better than 40%
51% of 255 duels better than 42%
39% of 31 situations better than 53%
Nuke38
50% better than 36%
0.65 better than 7%
72.0 better than 7%
0.91 better than 9%
49% of 132 duels better than 30%
38% of 16 situations better than 45%
Cache22
45% -
0.68 -
76.5 -
0.94-
55% of 82 duels -
33% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How slodki_joe plays

Across 406 matches slodki_joe averages K/R 0.70 and ADR 76.1; the rating across the 301 rated matches is 0.98. Biggest strength: Headshot rate at 58%, better than 89% of level 10 · 2,500-2,749 ELO players. Most room to improve: Damage per round (ADR) at 76.1, better than only 18% of level 10 · 2,500-2,749 ELO players. Averages 15.1 kills per match with 58% headshots. The strongest map is Mirage with a 59% win rate in 109 matches. In 103 of 300 matches the rating was 1.10 or higher (34%), in 119 it was below 0.90. In 213 matches with detailed stats: 24 4Ks and 6 aces. Best month by rating: September 2026 at 1.04. slodki_joe loses the most ELO on Ancient (−358 ELO, win rate 41%). Things go best on Mirage (+522 ELO, win rate 59%). Match no. 1 of the day goes best: 58% win rate, +343 ELO. Improved over the last three months: K/R +0.06, Rating +0.07, ADR +5.0, ELO +81. Unchanged in recent months: Headshots at 57%, Win rate at 51%. Last 30 days: 60 matches, win rate 58%, net ELO +248.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.