slatts___

AU
Player
187 matches tracked 45 matches in 30 days Follow on Twitch
ELO ▲ 50
1,354
30-day peak: 1,429
Rank OCE ▼ 1,123 places
#4,028 #2,589 in AU
30 days · before #2,905 · best #2,905

How does slatts___ play?

Rating 0.95 (from 51 matches) K/R 0.70 ADR 76.6 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32% on level 7
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 57%
Rating spread from 51 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 27% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 27%
Player type
Hits the head
Higher headshot rate than the level 7 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 50%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 37%−2 pp better than 46%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 1.5−0.1 better than 39%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 67%+21 pp better than 99%
AWP share of kills 2%−8 pp better than 14%
K/D 0.97−0.03 better than 42%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds
Rounds with 2K 12.8%−0.3 pp better than 44%
Rounds with 3K 3.4%−0.5 pp better than 31%
MVPs per match 2.3+0.1 better than 64%
4Ks and aces 24x 4K, 4 aces in 153 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 22%
Utility damage per round 3.3−0.9 better than 29%
Enemies flashed per round 0.28+0.01 better than 56%
Rounds with a death 73%+1 pp better than 48%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, ADR −8.8, Headshots −5 pp, Win rate −17 pp, ELO −82

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: June 2026 with 0.74. Last 3 months: 0.70 (at the start 0.78).

Patterns

From the last 187 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 3 of the day −210 ELO
29 matches · 31% wins
On Ancient −126 ELO
41 matches · 39% wins
Between 6:00 and 12:00 +13 ELO, win rate 40%
On Wednesdays −126 ELO, win rate 33%

slatts___ loses the most ELO in match 3 of the day: −210 ELO, 31% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Highest rating in a match: 1.69 · Mirage
  3. Recorded match no. 100 · Anubis
  4. Longest win streak: 9 wins in a row · Nuke

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
48% better than 44%
0.73 better than 57%
80.1 better than 57%
0.98 better than 45%
53% of 213 duels better than 68%
32% of 38 situations better than 34%
Ancient41
39% better than 18%
0.71 better than 43%
78.2 better than 41%
0.80-
50% of 226 duels level
50% of 10 situations better than 78%
Inferno32
44% better than 26%
0.67 better than 35%
70.5 better than 13%
0.90-
45% of 111 duels better than 21%
36% of 14 situations better than 48%
Anubis29
45% better than 34%
0.65 better than 17%
73.6 better than 17%
0.91-
52% of 100 duels better than 65%
41% of 17 situations better than 59%
Dust 213
77% -
0.73 -
73.0 -
1.05-
50% of 62 duels -
40% of 5 situations -
Cache5
60% -
0.82 -
84.8 -
1.30-
55% of 20 duels -
-
Nuke3
67% -
0.70 -
78.1 -
-
33% of 6 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How slatts___ plays

Across 187 matches slatts___ averages K/R 0.70 and ADR 76.6; the rating across the 51 rated matches is 0.95. Biggest strength: Headshot rate at 67%. That is better than 99% of players on level 7. Most room to improve: Utility with impact at 31%. That is better than only 22% of players on level 7. On average 15.6 kills per match, 67% of them headshots. The strongest map is Dust 2 with a 77% win rate in 13 matches. In 19 of 51 matches the rating was 1.10 or higher (37%), in 22 it was below 0.90. In 153 matches with detailed stats: 24 4Ks and 4 aces. Best month by rating: September 2026 at 0.98. slatts___ loses the most ELO in match 3 of the day (−210 ELO, win rate 31%). Things go best from match 5 of the day (+117 ELO, win rate 63%). Got weaker: K/R −0.08, ADR −8.8, Headshots −5 pp, Win rate −17 pp, ELO −82. Last 30 days: 45 matches, win rate 47%, ELO balance +76.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.