sl1ppi_

Ukraine
Streamer
126 matches tracked

How does sl1ppi_ play?

Rating 1.25 (from 24 matches) K/R 0.82 ADR 87.6 from 126 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.25
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 24 matches
outstanding 1.80 and up 13% strong 1.30 to 1.79 25% good 1.10 to 1.29 25% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 4%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (24 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 57%+6 pp · Ø 51% better than 90%

Clutch

Average
Last one alive

2.6 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 17%
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 97%

Weapons and aim

Strength
Where do the kills come from?

1.17 K/D and so clearly above the average (1.02).

Headshot rate 55%+5 pp · Ø 50% better than 80%
AWP share of kills 16%+5 pp · Ø 11% better than 79%
K/D 1.17+0.15 · Ø 1.02 better than 89%
Pistol kills per match 3.3
Knife kills 1 in 126 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.0% of rounds and so well above the average (4.1%).

2K rounds 14.5%+1.2 pp · Ø 13.3% better than 77%
3K rounds 7.0%+2.9 pp · Ø 4.1% better than 99%
MVPs per match 2.4+0.1 · Ø 2.3 better than 63%
4Ks and aces 4x 4K, 2 aces in 24 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 32%−4 pp · Ø 36% better than 29%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 70%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 55%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.09, Headshots +2 pp
= Stayed the same
ADR at 88.7, Win rate at 54%
▼ Got worse
ELO −208

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.81
FebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.94. Last 3 months: 0.89 (at the start 0.80). Well above the average (0.73).

Patterns

From the last 126 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 −53 ELO, win rate 49%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.11 · Ancient
  2. Recorded match no. 100 · Anubis
  3. Most kills in a match: 32 · Anubis
  4. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 126 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 233
55% better than 61%
0.83 better than 87%
88.3 better than 84%
1.10-
57% of 21 duels better than 81%
40% of 5 situations better than 56%
Ancient32
63% better than 84%
0.87 better than 95%
92.3 better than 93%
1.70-
76% of 21 duels better than 99%
43% of 7 situations better than 63%
Mirage25
60% better than 82%
0.82 better than 84%
87.7 better than 82%
1.10-
53% of 47 duels better than 63%
36% of 11 situations better than 43%
Anubis16
44% better than 24%
0.86 better than 95%
94.4 better than 96%
1.03-
44% of 9 duels better than 16%
-
Inferno9
56% -
0.80 -
84.7 -
1.10-
67% of 3 duels -
-
Nuke8
38% -
0.58 -
63.0 -
1.03-
33% of 6 duels -
100% of 1 situations -
Overpass3
33% -
0.64 -
64.9 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How sl1ppi_ plays

Across 126 matches sl1ppi_ averages K/R 0.82 and ADR 87.6; the rating across the 24 rated matches is 1.25. Biggest strength: 3K rounds at 7.0%, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 17.6 kills per match with 55% headshots. The strongest map is Ancient with a 63% win rate in 32 matches. In 15 of 24 matches the rating was 1.10 or higher (63%), in 4 it was below 0.90. In 24 matches with detailed stats: 4 4Ks and 2 aces. Best month by rating: August 2026 at 1.31. Things go best on Dust 2 (+113 ELO, win rate 55%). Improved over the last three months: K/R +0.09, Headshots +2 pp. Got weaker: ELO −208. Unchanged in recent months: ADR at 88.7, Win rate at 54%. Last 30 days: 4 matches, win rate 50%, net ELO +12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.