sl1ppi_
How does sl1ppi_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (24 matches).
Compared with 1,862 players in this group, each player over up to their last 100 matches.
Opening
Strength57% of opening duels won and so well above the average (51%).
Clutch
Average2.6 clutch kills per match and so well above the average (1.7).
Weapons and aim
Strength1.17 K/D and so clearly above the average (1.02).
Impact
StrengthExactly 3 kills in 7.0% of rounds and so well above the average (4.1%).
Utility and deaths
AverageDied in 70% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Feb to Apr 2026.
Kills per round (K/R)
Best month: August 2026 with 0.94. Last 3 months: 0.89 (at the start 0.80). Well above the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 1.31.
Damage per round (ADR)
Best month: August 2026 with 96.9. Last 3 months: 88.7 (at the start 87.3). Clearly above the average (80.2).
Share of headshot kills
Best month: September 2026 with 62%. Last 3 months: 56% (at the start 54%). Well above the average (50%).
Matches won (win rate)
Best month: September 2026 with 57%. Last 3 months: 54% (at the start 55%). Clearly above the average (49%).
Best month: April 2026 with 2,336. Last 3 months: 2,037 (at the start 2,245).
Rounds with first kill
Best month: September 2026 with 13%.
1v1 clutches won
Best month: September 2026 with 40%.
Patterns
From the last 126 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 2.11 · Ancient
- Recorded match no. 100 · Anubis
- Most kills in a match: 32 · Anubis
- Longest win streak: 8 wins in a row · Mirage
Maps in detail
from the last 126 matchesCompared with players on the same level who have at least 15 matches on the map.
How sl1ppi_ plays
Across 126 matches sl1ppi_ averages K/R 0.82 and ADR 87.6; the rating across the 24 rated matches is 1.25. Biggest strength: 3K rounds at 7.0%, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 17.6 kills per match with 55% headshots. The strongest map is Ancient with a 63% win rate in 32 matches. In 15 of 24 matches the rating was 1.10 or higher (63%), in 4 it was below 0.90. In 24 matches with detailed stats: 4 4Ks and 2 aces. Best month by rating: August 2026 at 1.31. Things go best on Dust 2 (+113 ELO, win rate 55%). Improved over the last three months: K/R +0.09, Headshots +2 pp. Got weaker: ELO −208. Unchanged in recent months: ADR at 88.7, Win rate at 54%. Last 30 days: 4 matches, win rate 50%, net ELO +12.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.