sky1rae

Montenegro
Streamer
762 matches tracked 98 matches in 30 days
ELO ▼ 231
975
30-day peak: 1,206
Rank EU
#1,289,592
Montenegro #1,626 in Montenegro

How does sky1rae play?

Rating 1.01 (from 648 matches) K/R 0.76 ADR 81.3 from 762 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 648 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 24%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 4 average. More first kills per match than the level 4 average. Higher headshot rate than the level 4 average.
Multi-killsEntryHeadshots
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (479 matches).

Level 4

Compared with 657 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so well above the average (9%).

Rounds with first kill 11%+2 pp · Ø 9% better than 73%
Opening duels won 50%+2 pp · Ø 48% better than 66%

Clutch

Weakness
Last one alive

28% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 12%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 19%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

49% headshots and so well above the average (43%).

Headshot rate 49%+6 pp · Ø 43% better than 83%
AWP share of kills 12%+1 pp · Ø 11% better than 62%
K/D 0.97+0.03 · Ø 0.94 better than 66%
Pistol kills per match 3.5
Knife kills 22 in 762 matches

Impact

Strength
Damage and big rounds

2.5 MVPs per match and so well above the average (2.1).

2K rounds 13.8%+1.4 pp · Ø 12.4% better than 84%
3K rounds 4.3%+0.7 pp · Ø 3.6% better than 84%
MVPs per match 2.5+0.4 · Ø 2.1 better than 94%
4Ks and aces 103x 4K, 12 aces in 479 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.23).

Utility hit rate 32%−2 pp · Ø 34% better than 41%
Utility damage per round 2.0−1.6 · Ø 3.6 better than 11%
Enemies flashed per round 0.42+0.19 · Ø 0.23 better than 90%
Deaths per round 78%+5 pp · Ø 73% better than 12%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.76, Rating at 1.01, ADR at 81.5, Win rate at 46%
▼ Got worse
ELO −61

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: May 2026 with 0.83. Last 3 months unchanged at 0.76. Clearly above the average (0.69).

Patterns

From the last 762 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −512 ELO
111 matches · 38% win rate
In match 4 of the day −353 ELO
81 matches · 41% win rate
On Wednesdays −237 ELO, win rate 39%

sky1rae loses the most ELO on Dust 2: −512 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Dust 2
  2. Highest rating in a match: 2.63 · Dust 2
  3. Most kills in a match: 49 · Ancient
  4. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 762 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage323
47% better than 45%
0.78 better than 88%
83.6 better than 82%
1.04 better than 79%
50% of 1,398 duels better than 60%
28% of 198 situations better than 26%
Anubis171
52% better than 54%
0.75 better than 79%
80.9 better than 71%
0.99 better than 64%
51% of 781 duels better than 67%
33% of 66 situations better than 43%
Dust 2111
38% better than 15%
0.72 better than 69%
77.1 better than 52%
0.97 better than 57%
48% of 369 duels right on the average
31% of 49 situations better than 38%
Ancient87
46% better than 34%
0.77 better than 84%
79.1 better than 64%
0.98 better than 67%
50% of 317 duels better than 62%
16% of 37 situations better than 7%
Nuke40
45% better than 28%
0.71 right on the average
77.7 better than 54%
0.93 better than 37%
43% of 217 duels better than 22%
26% of 19 situations better than 23%
Cache11
64% -
0.72 -
78.0 -
0.97-
60% of 42 duels -
40% of 10 situations -
Inferno11
18% -
0.73 -
82.6 -
0.96-
55% of 71 duels -
18% of 11 situations -
Overpass7
71% -
1.03 -
101.4 -
1.30-
29% of 7 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sky1rae plays

Across 762 matches sky1rae averages K/R 0.76 and ADR 81.3; the rating across the 648 rated matches is 1.01. Biggest strength: 3K rounds at 4.3%, better than 84% of level 4 players. Most room to improve: Utility damage per round at 2.0, better than only 11% of level 4 players. Averages 17.0 kills per match with 49% headshots. The strongest map is Cache with a 64% win rate in 11 matches. In 226 of 648 matches the rating was 1.10 or higher (35%), in 257 it was below 0.90. In 479 matches with detailed stats: 103 4Ks and 12 aces. Best month by rating: June 2026 at 1.14. sky1rae loses the most ELO on Dust 2 (−512 ELO, win rate 38%). Things go best on Anubis (+531 ELO, win rate 52%). Improved over the last three months: Headshots +4 pp. Got weaker: ELO −61. Unchanged in recent months: K/R at 0.76, Rating at 1.01, ADR at 81.5, Win rate at 46%. Last 30 days: 98 matches, win rate 42%, net ELO −201.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.