sklzr360

Slovenia
Streamer
534 matches tracked 133 matches in 30 days
ELO ▼ 274
1,601
30-day peak: 1,875
Rank EU
#510,833
Slovenia #590 in Slovenia

How does sklzr360 play?

Rating 0.95 (from 421 matches) K/R 0.68 ADR 73.8 from 534 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 421 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 28%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (315 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

34% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 29%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (47%).

Headshot rate 37%−10 pp · Ø 47% better than 6%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.92−0.07 · Ø 0.99 better than 19%
Pistol kills per match 2.3
Knife kills 4 in 534 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so slightly below the average (13.1%).

2K rounds 12.3%−0.8 pp · Ø 13.1% better than 27%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 36%
MVPs per match 2.1−0.1 · Ø 2.2 better than 35%
4Ks and aces 38x 4K, 5 aces in 315 matches

Utility and deaths

Average
Nades, flashes and deaths

1.3 utility damage per round and so well below the average (4.2).

Utility hit rate 35%−1 pp · Ø 36% better than 52%
Utility damage per round 1.3−2.9 · Ø 4.2 better than 2%
Enemies flashed per round 0.11−0.16 · Ø 0.27 better than 10%
Deaths per round 74%+1 pp · Ø 73% better than 31%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +245
= Stayed the same
K/R at 0.68, ADR at 73.6, Win rate at 50%
▼ Got worse
Rating −0.05, Headshots −3 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months unchanged at 0.68. Slightly below the average (0.72).

Patterns

From the last 534 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −430 ELO
38 matches · 26% win rate
On Dust 2 −308 ELO
110 matches · 42% win rate
On Fridays −278 ELO, win rate 44%

sklzr360 loses the most ELO on Inferno: −430 ELO, 26% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Dust 2
  2. Highest rating in a match: 1.97 · Ancient
  3. Most kills in a match: 40 · Mirage
  4. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 534 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2110
42% better than 23%
0.67 better than 23%
73.9 better than 21%
0.92 better than 21%
48% of 392 duels better than 36%
40% of 77 situations right on the average
Mirage107
52% better than 55%
0.64 better than 12%
68.4 better than 5%
0.92 better than 19%
48% of 275 duels better than 36%
42% of 55 situations better than 61%
Anubis93
51% better than 56%
0.70 better than 36%
78.3 better than 41%
1.00 right on the average
50% of 292 duels right on the average
34% of 59 situations better than 44%
Ancient78
58% better than 76%
0.68 better than 21%
73.7 better than 16%
0.90 better than 14%
53% of 188 duels better than 63%
38% of 24 situations right on the average
Cache47
53% -
0.72 -
75.9 -
1.05-
58% of 116 duels -
31% of 35 situations -
Nuke47
47% better than 28%
0.68 better than 16%
74.1 better than 14%
0.98 better than 28%
52% of 170 duels right on the average
26% of 35 situations better than 21%
Inferno38
26% better than 3%
0.66 better than 23%
72.9 better than 18%
0.92 better than 23%
52% of 87 duels better than 58%
29% of 17 situations better than 27%
Overpass8
63% -
0.77 -
79.3 -
1.36-
82% of 11 duels -
50% of 2 situations -
Vertigo6
100% -
0.73 -
78.9 -
0.96-
50% of 32 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sklzr360 plays

Across 534 matches sklzr360 averages K/R 0.68 and ADR 73.8; the rating across the 421 rated matches is 0.95. Most room to improve: Utility damage per round at 1.3, better than only 2% of level 8 players. Averages 14.9 kills per match with 37% headshots. The strongest map is Ancient with a 58% win rate in 78 matches. In 132 of 421 matches the rating was 1.10 or higher (31%), in 187 it was below 0.90. In 315 matches with detailed stats: 38 4Ks and 5 aces. Best month by rating: June 2026 at 0.99. sklzr360 loses the most ELO on Inferno (−430 ELO, win rate 26%). Things go best in match 4 of the day (+519 ELO, win rate 64%). Match no. 4 of the day goes best: 64% win rate, +519 ELO. Improved over the last three months: ELO +245. Got weaker: Rating −0.05, Headshots −3 pp. Unchanged in recent months: K/R at 0.68, ADR at 73.6, Win rate at 50%. Last 30 days: 133 matches, win rate 44%, net ELO −289.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.