skejcikkkk

Honduras
Streamer Player
377 matches tracked 54 matches in 30 days
ELO ▼ 53
2,080
30-day peak: 2,165
Rank EU
#192,388
Honduras #63 in Honduras

How does skejcikkkk play?

Rating 1.11 (from 221 matches) K/R 0.77 ADR 84.2 from 377 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 219 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (208 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 57%+6 pp · Ø 51% better than 89%

Clutch

Average
Last one alive

43% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.02).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 21%+10 pp · Ø 11% better than 87%
K/D 1.08+0.06 · Ø 1.02 better than 69%
Pistol kills per match 3.3 from the last 375
Knife kills 3 in 375 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.5%+1.2 pp · Ø 13.3% better than 75%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 69%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 55x 4K, 10 aces in 208 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.47+0.19 · Ø 0.28 better than 89%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.06, ADR +4.8, ELO +83
= Stayed the same
Win rate at 51%
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.81
AprMayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.80 (at the start 0.75). Clearly above the average (0.74).

Patterns

From the last 375 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −290 ELO
83 matches · 42% win rate
On Nuke −73 ELO
28 matches · 46% win rate
On Anubis −23 ELO
58 matches · 48% win rate

skejcikkkk loses the most ELO in match 2 of the day: −290 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.63 · Dust 2
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 45 · Mirage

Maps in detail

from the last 375 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage116
57% better than 70%
0.83 better than 86%
89.8 better than 88%
1.20 better than 92%
64% of 463 duels better than 98%
34% of 41 situations better than 40%
Dust 292
49% better than 40%
0.76 better than 60%
83.1 better than 60%
1.05 better than 56%
51% of 236 duels right on the average
57% of 21 situations better than 92%
Anubis58
48% better than 37%
0.74 right on the average
82.6 better than 60%
1.07 better than 64%
47% of 144 duels better than 25%
41% of 27 situations better than 60%
Ancient45
51% better than 49%
0.75 better than 54%
81.4 better than 49%
1.05 better than 58%
63% of 72 duels better than 96%
50% of 6 situations better than 79%
Nuke28
46% better than 19%
0.73 better than 35%
77.9 better than 27%
1.12 better than 66%
52% of 65 duels better than 47%
56% of 16 situations better than 84%
Inferno17
41% better than 17%
0.71 better than 42%
77.7 better than 37%
0.82-
36% of 44 duels better than 2%
0% of 1 situations better than 2%
Cache14
29% -
0.86 -
86.6 -
1.25-
56% of 57 duels -
47% of 17 situations -
Overpass4
50% -
0.54 -
64.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How skejcikkkk plays

Across 377 matches skejcikkkk averages K/R 0.77 and ADR 84.2; the rating across the 221 rated matches is 1.11. Biggest strength: Opening duels won at 57%, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 48% headshots. The strongest map is Mirage with a 57% win rate in 116 matches. In 101 of 219 matches the rating was 1.10 or higher (46%), in 67 it was below 0.90. In 208 matches with detailed stats: 55 4Ks and 10 aces. Best month by rating: September 2026 at 1.13. skejcikkkk loses the most ELO in match 2 of the day (−290 ELO, win rate 42%). Things go best in match 1 of the day (+451 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, +451 ELO. Improved over the last three months: K/R +0.05, Rating +0.06, ADR +4.8, ELO +83. Got weaker: Headshots −4 pp. Unchanged in recent months: Win rate at 51%. Last 30 days: 54 matches, win rate 46%, net ELO −68.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.