shy_x_conf
How does shy_x_conf play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
Average50% of opening duels won and so right on the average (50%).
Clutch
Average26% of 1v1s won and so well below the average (38%).
Weapons and aim
Average46% headshots and so clearly below the average (49%).
Impact
AverageExactly 2 kills in 14.6% of rounds and so clearly above the average (13.2%).
Utility and deaths
Average0.20 enemies flashed per round and so well below the average (0.28).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Apr to Jun 2026.
Kills per round (K/R)
Best month: August 2026 with 0.79. Last 3 months: 0.74 (at the start 0.65). Just above the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 1.06. Last 3 months: 1.04 (at the start 0.60). Slightly above the average (1.01).
Damage per round (ADR)
Best month: August 2026 with 89.2. Last 3 months: 82.9 (at the start 73.4). Slightly above the average (79.6).
Share of headshot kills
Best month: May 2026 with 50%. Last 3 months unchanged at 47%. Slightly below the average (49%).
Matches won (win rate)
Best month: April 2026 with 59%. Last 3 months: 56% (at the start 44%). Well above the average (49%).
Best month: May 2026 with 1,990. Last 3 months: 1,904 (at the start 1,673).
Rounds with first kill
Best month: October 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 36%.
Patterns
From the last 160 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
shy_x_conf loses the most ELO on Mirage: −278 ELO, 40% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Mirage
- Highest rating in a match: 1.98 · Mirage
- Most kills in a match: 34 · Nuke
- Recorded match no. 100 · Mirage
Maps in detail
from the last 160 matchesCompared with players on the same level who have at least 15 matches on the map.
How shy_x_conf plays
Across 160 matches shy_x_conf averages K/R 0.69 and ADR 77.3; the rating across the 91 rated matches is 1.01. Most room to improve: Clutch 1v1 won at 26%, better than only 5% of level 9 players. Averages 14.9 kills per match with 46% headshots. The strongest map is Ancient with a 63% win rate in 24 matches. In 36 of 91 matches the rating was 1.10 or higher (40%), in 34 it was below 0.90. In 62 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: August 2026 at 1.06. shy_x_conf loses the most ELO on Mirage (−278 ELO, win rate 40%). Things go best on Dust 2 (+122 ELO, win rate 57%). Match no. 4 of the day goes best: 55% win rate, −34 ELO. Improved over the last three months: K/R +0.09, Rating +0.44, ADR +9.5, Win rate +12 pp, ELO +231. Unchanged in recent months: Headshots at 47%. Last 30 days: 13 matches, win rate 54%, net ELO +56.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.