shpikswell

Italy
Streamer

560 followers 50 streams in 30 days 2 avg. viewers last live on Oct 23, 2026

551 matches tracked

How does shpikswell play?

Rating 0.99 (from 407 matches) K/R 0.73 ADR 80.0 from 551 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 407 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 25%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (252 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 50%−1 pp · Ø 51% better than 36%

Clutch

Weakness
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (50%).

Headshot rate 47%−3 pp · Ø 50% better than 31%
AWP share of kills 18%+7 pp · Ø 11% better than 80%
K/D 1.00−0.03 · Ø 1.03 better than 33%
Pistol kills per match 3.2
Knife kills 7 in 551 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.1% of rounds and so just below the average (13.4%).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 38%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 42%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 40x 4K, 1 ace in 252 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.2).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 13%
Enemies flashed per round 0.28−0.02 · Ø 0.30 better than 47%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, Rating at 0.99, Headshots at 48%
▼ Got worse
ADR −4.5, Win rate −4 pp, ELO −167

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: May 2026 with 0.85. Last 3 months: 0.72 (at the start 0.75). Just below the average (0.74).

Patterns

From the last 551 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −314 ELO
44 matches · 39% win rate
In match 4 of the day −287 ELO
62 matches · 45% win rate
Between 6:00 and 12:00 −421 ELO, win rate 38%
On Mondays −227 ELO, win rate 45%

shpikswell loses the most ELO on Ancient: −314 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Cache
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 38 · Mirage
  4. Highest rating in a match: 2.78 · Dust 2

Maps in detail

from the last 551 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2241
51% better than 48%
0.75 better than 54%
81.3 better than 51%
1.03 better than 46%
51% of 894 duels better than 46%
44% of 87 situations better than 69%
Mirage77
48% better than 36%
0.70 better than 30%
78.1 better than 35%
0.90 better than 9%
39% of 198 duels better than 3%
40% of 25 situations better than 56%
Inferno68
59% better than 64%
0.76 right on the average
81.0 better than 42%
1.02 better than 32%
55% of 278 duels better than 56%
27% of 26 situations better than 24%
Cache54
65% -
0.70 -
80.3 -
0.96-
53% of 259 duels -
48% of 21 situations -
Ancient44
39% better than 12%
0.68 better than 18%
76.3 better than 22%
0.88 better than 7%
48% of 153 duels better than 30%
33% of 18 situations better than 38%
Nuke37
57% better than 56%
0.70 better than 26%
76.2 better than 21%
0.92 better than 11%
53% of 132 duels right on the average
35% of 17 situations better than 39%
Anubis17
35% better than 5%
0.72 better than 36%
77.3 better than 26%
1.01-
38% of 65 duels better than 2%
20% of 10 situations better than 13%
Overpass13
54% -
0.85 -
88.3 -
1.43-
38% of 8 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How shpikswell plays

Across 551 matches shpikswell averages K/R 0.73 and ADR 80.0; the rating across the 407 rated matches is 0.99. Most room to improve: Utility damage per round at 2.7, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 47% headshots. The strongest map is Cache with a 65% win rate in 54 matches. In 139 of 407 matches the rating was 1.10 or higher (34%), in 164 it was below 0.90. In 252 matches with detailed stats: 40 4Ks and 1 ace. Best month by rating: September 2026 at 1.04. shpikswell loses the most ELO on Ancient (−314 ELO, win rate 39%). Things go best on Cache (+301 ELO, win rate 65%). Got weaker: ADR −4.5, Win rate −4 pp, ELO −167. Unchanged in recent months: K/R at 0.72, Rating at 0.99, Headshots at 48%. Last 30 days: 2 matches, win rate 100%, net ELO +42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.