shout4out

Singapore
Streamer Player

1,665 followers 12 streams in 30 days 28 avg. viewers last live on Oct 23, 2026

321 matches tracked 38 matches in 30 days
ELO ▼ 25
1,692
30-day peak: 1,811
Rank EU
#435,741
Singapore #390 in Singapore

How does shout4out play?

Rating 0.98 (from 162 matches) K/R 0.68 ADR 73.5 from 321 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 162 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 20% normal 0.90 to 1.09 30% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average.
Entry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).

Level 8

Compared with 1,232 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 80%
Opening duels won 55%+5 pp · Ø 50% better than 87%

Clutch

Average
Last one alive

53% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 53%+14 pp · Ø 39% better than 98%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 52%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 49%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (47%).

Headshot rate 44%−3 pp · Ø 47% better than 32%
AWP share of kills 18%+8 pp · Ø 10% better than 83%
K/D 0.96−0.04 · Ø 1.00 better than 33%
Pistol kills per match 2.3
Knife kills 16 in 321 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 13.1%0.0 pp · Ø 13.1% right on the average
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 43%
MVPs per match 2.0−0.2 · Ø 2.2 better than 24%
4Ks and aces 15x 4K, 0 aces in 117 matches

Utility and deaths

Average
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 2.1−2.1 · Ø 4.2 better than 7%
Enemies flashed per round 0.20−0.07 · Ø 0.27 better than 33%
Deaths per round 71%−2 pp · Ø 73% better than 67%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.08, Rating +0.08, ADR +5.6, ELO +213
= Stayed the same
Headshots at 44%, Win rate at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.73 (at the start 0.65). Just above the average (0.72).

Patterns

From the last 321 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −214 ELO
30 matches · 33% win rate
On Nuke −97 ELO
21 matches · 38% win rate
On Sundays −42 ELO, win rate 46%

shout4out loses the most ELO on Ancient: −214 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Highest rating in a match: 2.17 · Dust 2
  4. Most kills in a match: 46 · Dust 2

Maps in detail

from the last 321 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage128
56% better than 71%
0.69 better than 32%
74.0 better than 21%
0.99 better than 45%
56% of 237 duels better than 82%
50% of 36 situations better than 77%
Dust 270
51% better than 51%
0.69 better than 31%
77.4 better than 38%
0.95 better than 26%
52% of 183 duels better than 59%
45% of 20 situations better than 70%
Anubis56
54% better than 58%
0.72 right on the average
77.1 better than 33%
1.00 better than 47%
50% of 199 duels better than 44%
47% of 17 situations better than 72%
Ancient30
33% better than 7%
0.67 better than 23%
73.5 better than 20%
0.90 better than 17%
47% of 70 duels better than 31%
53% of 15 situations better than 86%
Nuke21
38% better than 8%
0.75 right on the average
77.8 better than 35%
0.83-
35% of 23 duels better than 1%
38% of 8 situations better than 47%
Overpass7
43% -
0.72 -
74.5 -
1.58-
75% of 4 duels -
50% of 4 situations -
Inferno6
83% -
0.83 -
80.9 -
1.16-
47% of 15 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How shout4out plays

Across 321 matches shout4out averages K/R 0.68 and ADR 73.5; the rating across the 162 rated matches is 0.98. Biggest strength: Clutch 1v1 won at 53%, better than 98% of level 8 players. Most room to improve: Utility damage per round at 2.1, better than only 7% of level 8 players. Averages 15.5 kills per match with 44% headshots. The strongest map is Mirage with a 56% win rate in 128 matches. In 53 of 162 matches the rating was 1.10 or higher (33%), in 61 it was below 0.90. In 117 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: August 2026 at 1.08. shout4out loses the most ELO on Ancient (−214 ELO, win rate 33%). Things go best on Mirage (+678 ELO, win rate 56%). Match no. 4 of the day goes best: 62% win rate, +216 ELO. Improved over the last three months: K/R +0.08, Rating +0.08, ADR +5.6, ELO +213. Unchanged in recent months: Headshots at 44%, Win rate at 53%. Last 30 days: 38 matches, win rate 47%, net ELO −47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.