shkiperrpak

Malta
Streamer

5,813 followers 1 stream in 30 days 69 avg. viewers last live on Sep 24, 2026

669 matches tracked 94 matches in 30 days

How does shkiperrpak play?

Rating 1.14 (from 512 matches) K/R 0.82 ADR 85.0 from 669 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 512 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 25% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 10% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More 1v1 and 1v2 wins than the level 8 average.
Multi-killsClutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (291 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+4 pp · Ø 50% better than 80%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 72%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 55%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (0.99).

Headshot rate 41%−6 pp · Ø 47% better than 15%
AWP share of kills 12%+1 pp · Ø 11% better than 64%
K/D 1.16+0.17 · Ø 0.99 better than 93%
Pistol kills per match 2.6 from the last 668
Knife kills 12 in 668 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so well above the average (13.1%).

2K rounds 15.2%+2.1 pp · Ø 13.1% better than 92%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 68%
MVPs per match 2.4+0.2 · Ø 2.2 better than 70%
4Ks and aces 63x 4K, 9 aces in 291 matches

Utility and deaths

Average
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.27).

Utility hit rate 33%−3 pp · Ø 36% better than 36%
Utility damage per round 1.8−2.4 · Ø 4.2 better than 4%
Enemies flashed per round 0.07−0.20 · Ø 0.27 better than 4%
Deaths per round 70%−3 pp · Ø 73% better than 78%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +2 pp, Win rate +5 pp, ELO +796
= Stayed the same
K/R at 0.80, ADR at 83.5
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jan to May 2026.

Kills per round (K/R)

0.77
JanFebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.85. Last 3 months: 0.80 (at the start 0.78). Clearly above the average (0.72).

Patterns

From the last 668 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −46 ELO
42 matches · 43% win rate
On Saturdays −135 ELO, win rate 42%

shkiperrpak loses the most ELO on Nuke: −46 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 3.15 · Dust 2
  3. Most kills in a match: 44 · Dust 2

Maps in detail

from the last 668 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage200
54% better than 66%
0.80 better than 82%
82.8 better than 67%
1.11 better than 81%
55% of 543 duels better than 76%
36% of 107 situations better than 44%
Dust 2192
51% better than 52%
0.83 better than 90%
85.5 better than 78%
1.17 better than 90%
53% of 751 duels better than 65%
40% of 126 situations right on the average
Anubis113
48% better than 45%
0.80 better than 83%
85.5 better than 78%
1.13 better than 88%
57% of 408 duels better than 82%
42% of 62 situations better than 63%
Ancient87
55% better than 68%
0.84 better than 91%
86.7 better than 79%
1.18 better than 94%
58% of 371 duels better than 87%
38% of 64 situations right on the average
Nuke42
43% better than 16%
0.79 better than 67%
83.1 better than 57%
1.10 better than 68%
58% of 111 duels better than 79%
33% of 18 situations better than 36%
Inferno25
60% better than 78%
0.87 better than 95%
90.5 better than 92%
1.18 better than 91%
68% of 76 duels better than 99%
60% of 5 situations better than 90%
Cache6
33% -
0.76 -
83.5 -
1.04-
54% of 24 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How shkiperrpak plays

Across 669 matches shkiperrpak averages K/R 0.82 and ADR 85.0; the rating across the 512 rated matches is 1.14. Biggest strength: K/D at 1.16, better than 93% of level 8 players. Most room to improve: Utility damage per round at 1.8, better than only 4% of level 8 players. Averages 18.0 kills per match with 41% headshots. The strongest map is Inferno with a 60% win rate in 25 matches. In 266 of 512 matches the rating was 1.10 or higher (52%), in 138 it was below 0.90. In 291 matches with detailed stats: 63 4Ks and 9 aces. Best month by rating: June 2026 at 1.19. shkiperrpak loses the most ELO on Nuke (−46 ELO, win rate 43%). Things go best on Mirage (+675 ELO, win rate 54%). Match no. 3 of the day goes best: 59% win rate, +459 ELO. Improved over the last three months: Headshots +2 pp, Win rate +5 pp, ELO +796. Unchanged in recent months: K/R at 0.80, ADR at 83.5. Last 30 days: 94 matches, win rate 47%, net ELO −168.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.