ShisuruLV

LV
Streamer Player
244 matches tracked 16 matches in 30 days Follow on Twitch

How does ShisuruLV play?

Rating 1.02 (from 21 matches) K/R 0.85 ADR 91.4 from 244 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62% on level 7
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 57%
Rating spread from 21 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 24% normal 0.90 to 1.09 19% weak 0.75 to 0.89 29% very weak below 0.75 14%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 7 average. More 1v1 and 1v2 wins than the level 7 average. More damage per round than the level 7 average.
Multi-killsClutcherDamage
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (54 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1.0 pp better than 68%
Opening duels won 53%+3 pp better than 77%

Clutch

Average
Last one alive
Clutch 1v1 won 28%−11 pp better than 9%
Clutch 1v2 won 31%+10 pp better than 93%
Clutch kills per match 2.2+0.6 better than 90%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%+1 pp better than 54%
AWP share of kills 13%+3 pp better than 69%
K/D 1.15+0.15 better than 95%
Pistol kills per match 2.9
Knife kills 7 in 244 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 13.6%+0.5 pp better than 65%
Rounds with 3K 5.5%+1.6 pp better than 97%
MVPs per match 2.8+0.6 better than 97%
4Ks and aces 13x 4K, 1 ace in 54 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 3.2−1.0 better than 27%
Enemies flashed per round 0.22−0.05 better than 39%
Rounds with a death 74%+2.0 pp better than 35%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Win rate +11 pp, ELO +79
= Stayed the same
K/R at 0.80, ADR at 86.9
▼ Got worse
Headshots −6 pp

Aug to Sep 2026 compared with Dec 2025 to Feb 2026.

Kills per round (K/R)

0.70
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: April 2026 with 0.98. Last 3 months: 0.80 (at the start 0.77).

Patterns

From the last 244 matches, each row based on 20+ matches.

Where does the ELO go?

On Inferno −192 ELO
20 matches · 25% wins
On Dust 2 −139 ELO
41 matches · 41% wins
In match 3 of the day −90 ELO
32 matches · 41% wins

ShisuruLV loses the most ELO on Inferno: −192 ELO, 25% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.75 · Ancient
  2. Longest win streak: 10 wins in a row · Ancient
  3. Most kills in a match: 53 · Ancient
  4. Recorded match no. 100 · Nuke

Maps in detail

from the last 244 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient67
52% level
0.92 better than 99%
97.3 better than 99%
1.30–
54% of 118 duels better than 76%
30% of 20 situations better than 28%
Mirage44
50% level
0.75 better than 67%
82.5 better than 68%
0.76–
60% of 42 duels better than 94%
0% of 4 situations better than 1%
Dust 241
41% better than 19%
0.81 better than 88%
90.5 better than 93%
0.90–
51% of 77 duels better than 56%
33% of 12 situations better than 37%
Anubis28
43% better than 28%
0.83 better than 93%
88.2 better than 90%
0.94–
52% of 60 duels better than 65%
30% of 10 situations better than 34%
Nuke21
52% better than 42%
0.86 better than 90%
90.4 better than 87%
-
48% of 33 duels better than 33%
67% of 3 situations better than 95%
Inferno20
25% better than 1%
0.88 better than 99%
95.5 better than 98%
0.97–
45% of 29 duels better than 21%
40% of 5 situations better than 57%
Cache12
75% –
0.86 –
94.3 –
1.03–
50% of 44 duels –
0% of 4 situations –
Overpass9
33% –
0.87 –
90.6 –
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How ShisuruLV plays

Across 244 matches ShisuruLV averages K/R 0.85 and ADR 91.4; the rating across the 21 rated matches is 1.02. Biggest strength: Damage per round (ADR) at 91.4. That is better than 98% of players on level 7. Most room to improve: Clutch 1v1 won at 28%. That is better than only 9% of players on level 7. On average 18.8 kills per match, 47% of them headshots. The strongest map is Cache with a 75% win rate in 12 matches. In 8 of 21 matches the rating was 1.10 or higher (38%), in 9 it was below 0.90. In 54 matches with detailed stats: 13 4Ks and 1 aces. Best month by rating: September 2026 at 1.02. ShisuruLV loses the most ELO on Inferno (−192 ELO, win rate 25%). Things go best on Ancient (+130 ELO, win rate 52%). Improved over the last three months: Win rate +11 pp, ELO +79. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.80, ADR at 86.9. Last 30 days: 16 matches, win rate 38%, ELO balance −126.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.