Shipa_a

Russia
Streamer

829 followers 11 streams in 30 days 3 avg. viewers last live on Oct 23, 2026

176 matches tracked 34 matches in 30 days
ELO ▼ 162
2,197
30-day peak: 2,359
Rank EU
#136,764
Russia #38,782 in Russia

How does Shipa_a play?

Rating 0.85 (from 70 matches) K/R 0.72 ADR 81.8 from 176 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.85
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 41%
Rating distribution from 70 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 7% good 1.10 to 1.29 14% normal 0.90 to 1.09 19% weak 0.75 to 0.89 14% very weak below 0.75 44%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (55 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

37% of opening duels won and so well below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 37%−14 pp · Ø 51% better than 1%

Clutch

Weakness
Last one alive

0.8 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 58%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 23%
Clutch kills per match 0.8−0.9 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 0.92−0.10 · Ø 1.02 better than 14%
Pistol kills per match 2.1
Knife kills 2 in 176 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.7% of rounds and so well below the average (13.3%).

2K rounds 10.7%−2.6 pp · Ø 13.3% better than 3%
3K rounds 2.8%−1.3 pp · Ø 4.1% better than 6%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 10x 4K, 3 aces in 55 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 58%
Enemies flashed per round 0.42+0.14 · Ø 0.28 better than 82%
Deaths per round 79%+7 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +8 pp
= Stayed the same
Win rate at 56%, ELO at 2,197
▼ Got worse
K/R −0.14, ADR −13.6

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.64
MarAprMayJunJulAugSepOct

Best month: March 2026 with 0.80. Last 3 months: 0.64 (at the start 0.78). Clearly below the average (0.74).

Patterns

From the last 176 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −71 ELO
49 matches · 49% win rate
On Mirage −64 ELO
46 matches · 48% win rate
On Thursdays +136 ELO, win rate 50%

Shipa_a loses the most ELO from match 5 of the day: −71 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.11 · Anubis
  2. Longest win streak: 10 wins in a row · Mirage
  3. Most kills in a match: 55 · Anubis
  4. Recorded match no. 100 · Anubis
  5. Reached level 10 · Ancient

Maps in detail

from the last 176 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient46
54% better than 57%
0.79 better than 71%
85.6 better than 72%
0.99-
42% of 73 duels better than 7%
67% of 3 situations better than 96%
Mirage46
48% better than 37%
0.66 better than 16%
75.5 better than 25%
0.73 better than 1%
35% of 133 duels better than 1%
57% of 7 situations better than 91%
Anubis35
71% better than 95%
0.75 better than 56%
85.7 better than 76%
1.06-
38% of 53 duels better than 2%
50% of 2 situations better than 80%
Inferno23
57% better than 63%
0.72 better than 46%
84.1 better than 65%
0.80-
43% of 69 duels better than 9%
0% of 1 situations better than 2%
Nuke18
56% better than 55%
0.72 better than 29%
82.8 better than 52%
0.87-
35% of 55 duels better than 1%
50% of 4 situations better than 76%
Dust 26
67% -
0.64 -
73.8 -
0.77-
25% of 24 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Shipa_a plays

Across 176 matches Shipa_a averages K/R 0.72 and ADR 81.8; the rating across the 70 rated matches is 0.85. Biggest strength: Utility hit rate at 44%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 37%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 49% headshots. The strongest map is Anubis with a 71% win rate in 35 matches. In 16 of 70 matches the rating was 1.10 or higher (23%), in 41 it was below 0.90. In 55 matches with detailed stats: 10 4Ks and 3 aces. Best month by rating: July 2026 at 0.92. Shipa_a loses the most ELO from match 5 of the day (−71 ELO, win rate 49%). Things go best on Anubis (+339 ELO, win rate 71%). Match no. 1 of the day goes best: 67% win rate, +330 ELO. Improved over the last three months: Headshots +8 pp. Got weaker: K/R −0.14, ADR −13.6. Unchanged in recent months: Win rate at 56%, ELO at 2,197. Last 30 days: 34 matches, win rate 44%, net ELO −81.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.