sheptunn

Russia
Streamer
249 matches tracked Follow on Twitch

How does sheptunn play?

Rating 0.84 (from 4 matches) K/R 0.73 ADR 82.4 from 249 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.84
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0.0 pp level
Opening duels won 56%+5 pp better than 83%

Clutch

Strength
Last one alive
Clutch 1v1 won 46%+7 pp better than 85%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 2.0+0.4 better than 82%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%−3 pp better than 34%
AWP share of kills 12%+1 pp better than 65%
K/D 1.06+0.03 better than 58%
Pistol kills per match 2.6
Knife kills 5 in 249 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.2%−1.1 pp better than 18%
Rounds with 3K 3.2%−0.9 pp better than 14%
MVPs per match 2.0−0.3 better than 14%
4Ks and aces 11x 4K, 0 aces in 71 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 31%
Utility damage per round 3.5−0.6 better than 34%
Enemies flashed per round 0.16−0.14 better than 12%
Rounds with a death 69%−3.0 pp better than 78%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, Headshots at 48%
▼ Got worse
ADR −4.4, Win rate −8 pp, ELO −501

Aug to Sep 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.71
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: May 2026 with 0.82. Last 3 months: 0.71 (at the start 0.74).

Patterns

From the last 249 matches, each row based on 20+ matches.

Where does the ELO go?

In match 4 of the day −219 ELO
24 matches · 33% wins
On Ancient −202 ELO
47 matches · 43% wins

sheptunn loses the most ELO in match 4 of the day: −219 ELO, 33% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 0.95 · Ancient
  2. Longest win streak: 13 wins in a row · Dust 2
  3. Recorded match no. 100 · Mirage
  4. Most kills in a match: 30 · Dust 2

Maps in detail

from the last 249 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 284
51% better than 44%
0.75 better than 55%
85.3 better than 71%
0.75–
56% of 172 duels better than 74%
41% of 37 situations better than 58%
Ancient47
43% better than 20%
0.70 better than 28%
77.8 better than 29%
0.95–
47% of 89 duels better than 24%
50% of 16 situations better than 79%
Anubis32
53% level
0.71 better than 32%
83.3 better than 61%
-
50% of 44 duels better than 38%
13% of 8 situations better than 5%
Mirage30
50% better than 42%
0.67 better than 17%
77.1 better than 30%
0.88–
53% of 57 duels better than 58%
50% of 10 situations better than 80%
Nuke27
56% level
0.75 better than 41%
83.4 better than 49%
-
61% of 44 duels better than 86%
63% of 8 situations better than 93%
Inferno16
63% better than 77%
0.74 better than 44%
85.8 better than 61%
-
55% of 47 duels better than 58%
60% of 5 situations better than 93%
Cache7
43% –
0.68 –
76.7 –
-
73% of 15 duels –
0% of 1 situations –
Overpass6
33% –
0.84 –
91.0 –
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How sheptunn plays

Across 249 matches sheptunn averages K/R 0.73 and ADR 82.4; the rating across the 4 rated matches is 0.84. Biggest strength: Clutch 1v1 won at 46%. That is better than 85% of players on level 10. Most room to improve: Rounds with 3K at 3.2%. That is better than only 14% of players on level 10. On average 15.6 kills per match, 48% of them headshots. The strongest map is Inferno with a 63% win rate in 16 matches. In 71 matches with detailed stats: 11 4Ks and 0 aces. sheptunn loses the most ELO in match 4 of the day (−219 ELO, win rate 33%). Things go best on Anubis (+97 ELO, win rate 53%). Got weaker: ADR −4.4, Win rate −8 pp, ELO −501. Unchanged in recent months: K/R at 0.71, Headshots at 48%. Last 30 days: 4 matches, win rate 0%, ELO balance −106.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.