shehaxgod

Palau
Player
468 matches tracked 123 matches in 30 days
ELO ▲ 46
3,157
30-day peak: 3,353
Rank EU ▼ 1,659 places
#4,544
Palau #1 in Palau
30 days · prev. #2,885 · best #2,353

How does shehaxgod play?

Rating 1.02 K/R 0.74 ADR 82.7 from 468 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 468 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (392 matches).

3,000-3,499 ELO

Compared with 7,332 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 50%−2 pp · Ø 52% better than 28%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 39%−2 pp · Ø 41% better than 49%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 58%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 3%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so well below the average (53%).

Headshot rate 47%−6 pp · Ø 53% better than 20%
AWP share of kills 6%−6 pp · Ø 12% better than 37%
K/D 1.01−0.04 · Ø 1.05 better than 25%
Pistol kills per match 2.4
Zeus kills1 in 468 matches
Knife kills 19 in 468 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.0% of rounds and so just below the average (13.4%).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 28%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 40%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 73x 4K, 13 aces in 392 matches

Utility and deaths

Average
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.32).

Utility hit rate 35%+1 pp · Ø 34% better than 61%
Utility damage per round 3.4−0.5 · Ø 3.9 better than 35%
Enemies flashed per round 0.07−0.25 · Ø 0.32 better than 1%
Deaths per round 73%+2 pp · Ø 71% better than 18%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +157
= Stayed the same
K/R at 0.74, Rating at 1.02, ADR at 82.7
▼ Got worse
Headshots −2 pp, Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.74 (at the start 0.75). Right on the average (0.74).

Patterns

From the last 468 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −185 ELO
60 matches · 47% win rate
On Mirage −66 ELO
44 matches · 50% win rate
Between 0:00 and 6:00 +109 ELO, win rate 48%
On Sundays −55 ELO, win rate 45%

shehaxgod loses the most ELO in match 3 of the day: −185 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Nuke
  2. Highest rating in a match: 2.76 · Dust 2
  3. Recorded match no. 250 · Dust 2
  4. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 468 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2173
53% better than 43%
0.76 right on the average
83.8 better than 58%
1.07 right on the average
51% of 885 duels better than 41%
34% of 68 situations better than 38%
Ancient92
54% better than 46%
0.71 better than 27%
81.3 better than 45%
0.97 better than 20%
48% of 559 duels better than 24%
39% of 49 situations right on the average
Anubis89
53% better than 42%
0.76 better than 53%
85.0 better than 67%
1.04 better than 43%
53% of 489 duels right on the average
30% of 44 situations better than 30%
Mirage44
50% better than 30%
0.72 better than 30%
81.1 better than 44%
1.00 better than 27%
50% of 187 duels better than 34%
36% of 25 situations better than 41%
Nuke39
56% better than 43%
0.71 better than 23%
80.0 better than 37%
0.96 better than 15%
53% of 243 duels better than 46%
44% of 16 situations better than 62%
Cache31
55% better than 37%
0.71 better than 18%
80.7 better than 31%
0.96 better than 8%
50% of 188 duels better than 25%
55% of 11 situations better than 82%

Compared with players on the same level who have at least 15 matches on the map.

How shehaxgod plays

Across 468 matches shehaxgod averages K/R 0.74, ADR 82.7 and a rating of 1.02. Most room to improve: Deaths per round at 73%, better than only 18% of level 10 · 3,000-3,499 ELO players. Averages 16.2 kills per match with 47% headshots. The strongest map is Nuke with a 56% win rate in 39 matches. In 175 of 468 matches the rating was 1.10 or higher (37%), in 191 it was below 0.90. In 392 matches with detailed stats: 73 4Ks and 13 aces. Best month by rating: September 2026 at 1.05. shehaxgod loses the most ELO in match 3 of the day (−185 ELO, win rate 47%). Things go best on Ancient (+152 ELO, win rate 54%). From match no. 5 of the day on, things go best: 58% win rate, +517 ELO. Improved over the last three months: ELO +157. Got weaker: Headshots −2 pp, Win rate −3 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.02, ADR at 82.7. Last 30 days: 123 matches, win rate 51%, net ELO −12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.