sharki7_7_7
LIVE 84 followers 3 streams in 30 days 3 avg. viewers last live on Oct 23, 2026
How does sharki7_7_7 play?
Compared with 794 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 10% of rounds and so clearly above the average (9%).
Clutch
Average11% of 1v2s won and so well below the average (22%).
Weapons and aim
Average0.98 K/D and so slightly above the average (0.93).
Impact
StrengthExactly 3 kills in 5.0% of rounds and so well above the average (3.5%).
Utility and deaths
Average4.7 utility damage per round and so well above the average (3.4).
Patterns
From the last 49 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 29 · Dust 2
- Highest rating in a match: 1.70 · Cache
- Longest win streak: 3 wins in a row · Mirage
Maps in detail
from the last 49 matchesCompared with players on the same level who have at least 15 matches on the map.
How sharki7_7_7 plays
Across 49 matches sharki7_7_7 averages K/R 0.73, ADR 78.9 and a rating of 1.00. Biggest strength: 3K rounds at 5.0%, better than 96% of level 3 players. Averages 16.2 kills per match with 45% headshots. The strongest map is Dust 2 with a 45% win rate in 11 matches. In 19 of 49 matches the rating was 1.10 or higher (39%), in 20 it was below 0.90. In 49 matches with detailed stats: 8 4Ks and 0 aces. Last 30 days: 49 matches, win rate 41%, net ELO −118.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.