sh0sh1n_fps

South Korea
Player
151 matches tracked
ELO ▲ 11
1,144
30-day peak: 1,191
Rank SEA
#15,450
South Korea #116 in South Korea

How does sh0sh1n_fps play?

Rating 0.98 K/R 0.69 ADR 72.6 from 151 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 151 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 12% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 5 average.
Headshots
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

Level 5

Compared with 708 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 14%
Opening duels won 47%−3 pp · Ø 50% better than 34%

Clutch

Average
Last one alive

26% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 26%−12 pp · Ø 38% better than 7%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 45%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 52%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (44%).

Headshot rate 55%+11 pp · Ø 44% better than 94%
AWP share of kills 13%+2 pp · Ø 11% better than 70%
K/D 0.97−0.01 · Ø 0.98 better than 54%
Pistol kills per match 2.9
Knife kills 11 in 151 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 10.5% of rounds and so well below the average (12.8%).

2K rounds 10.5%−2.3 pp · Ø 12.8% better than 7%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 31%
MVPs per match 2.0−0.2 · Ø 2.2 better than 37%
4Ks and aces 20x 4K, 1 ace in 113 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 23%
Utility damage per round 3.8−0.1 · Ø 3.9 better than 48%
Enemies flashed per round 0.34+0.10 · Ø 0.24 better than 73%
Deaths per round 71%−2 pp · Ø 73% better than 79%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Headshots +5 pp, ELO +54
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.15, Rating −0.22, ADR −13.2, Win rate −3 pp

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.55
MayJunJulAugSepOct

Best month: June 2026 with 0.84. Last 3 months: 0.65 (at the start 0.80). Clearly below the average (0.71).

Patterns

From the last 151 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −146 ELO
23 matches · 39% win rate
On Wednesdays −63 ELO, win rate 42%

sh0sh1n_fps loses the most ELO in match 3 of the day: −146 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 38 · Dust 2
  4. Highest rating in a match: 2.27 · Mirage

Maps in detail

from the last 151 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
53% better than 63%
0.63 better than 14%
68.2 better than 8%
0.91 better than 25%
44% of 221 duels better than 20%
26% of 35 situations better than 21%
Dust 242
55% better than 67%
0.72 better than 60%
74.9 better than 34%
1.02 better than 68%
47% of 131 duels better than 37%
28% of 36 situations better than 22%
Anubis11
36% -
0.74 -
75.2 -
1.07-
56% of 45 duels -
33% of 6 situations -
Inferno11
36% -
0.63 -
65.7 -
0.85-
42% of 43 duels -
44% of 9 situations -
Ancient10
50% -
0.78 -
79.3 -
1.07-
47% of 38 duels -
14% of 7 situations -
Cache6
83% -
0.80 -
81.5 -
1.16-
62% of 13 duels -
29% of 7 situations -
Nuke5
20% -
0.86 -
91.6 -
1.23-
52% of 23 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sh0sh1n_fps plays

Across 151 matches sh0sh1n_fps averages K/R 0.69, ADR 72.6 and a rating of 0.98. Biggest strength: Headshot rate at 55%, better than 94% of level 5 players. Most room to improve: Clutch 1v1 won at 26%, better than only 7% of level 5 players. Averages 15.2 kills per match with 55% headshots. The strongest map is Dust 2 with a 55% win rate in 42 matches. In 50 of 151 matches the rating was 1.10 or higher (33%), in 67 it was below 0.90. In 113 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: June 2026 at 1.20. sh0sh1n_fps loses the most ELO in match 3 of the day (−146 ELO, win rate 39%). Things go best from match 5 of the day (+297 ELO, win rate 72%). From match no. 5 of the day on, things go best: 72% win rate, +297 ELO. Improved over the last three months: Headshots +5 pp, ELO +54. Got weaker: K/R −0.15, Rating −0.22, ADR −13.2, Win rate −3 pp. Last 30 days: 4 matches, win rate 25%, net ELO −11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.