Sendrunio_1337

IL
Streamer Player Viewer
379 matches tracked 78 matches in 30 days Follow on Twitch

How does Sendrunio_1337 play?

Rating 1.26 (from 108 matches) K/R 0.90 ADR 100.2 from 379 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98% on level 10
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with at least a normal rating (0.90 and up). 79%
Rating spread from 108 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 31% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 12% very weak below 0.75 9%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average. More 1v1 and 1v2 wins than the level 10 average.
Multi-killsEntryClutcher
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (315 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 15%+4.0 pp better than 95%
Opening duels won 57%+6 pp better than 88%

Clutch

Strength
Last one alive
Clutch 1v1 won 34%−5 pp better than 27%
Clutch 1v2 won 33%+12 pp better than 97%
Clutch kills per match 2.1+0.5 better than 88%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 44%−7 pp better than 16%
AWP share of kills 8%−3 pp better than 46%
K/D 1.28+0.25 better than 96%
Pistol kills per match 3.2
Knife kills 29 in 379 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 16.4%+3.1 pp better than 96%
Rounds with 3K 6.0%+1.9 pp better than 96%
MVPs per match 3.2+0.9 better than 98%
4Ks and aces 119x 4K, 18 aces in 315 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 41%+6 pp better than 88%
Utility damage per round 7.6+3.5 better than 98%
Enemies flashed per round 0.52+0.22 better than 94%
Rounds with a death 70%−1.0 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +11 pp, ELO +873
= Stayed the same
K/R at 0.90, ADR at 100.9
▼ Got worse
Win rate −11 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.93
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.93. Last 3 months: 0.90 (at the start 0.93).

Patterns

From the last 379 matches, each row based on 20+ matches.

Where does the ELO go?

On Mirage −169 ELO
28 matches · 25% wins
On Inferno −140 ELO
57 matches · 40% wins

Sendrunio_1337 loses the most ELO on Mirage: −169 ELO, 25% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.92 · Ancient
  2. Recorded match no. 250 · Ancient
  3. Most kills in a match: 46 · Nuke
  4. Reached level 10 · Vertigo
  5. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 379 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient129
57% better than 67%
0.94 better than 98%
103.6 better than 99%
1.35 better than 98%
60% of 602 duels better than 91%
33% of 93 situations better than 40%
Anubis85
60% better than 76%
0.91 better than 97%
103.5 better than 99%
1.21 better than 92%
58% of 550 duels better than 84%
33% of 52 situations better than 40%
Nuke66
64% better than 76%
0.89 better than 91%
99.2 better than 95%
1.39–
57% of 361 duels better than 71%
32% of 38 situations better than 33%
Inferno57
40% better than 12%
0.87 better than 90%
100.8 better than 98%
1.06–
55% of 412 duels better than 65%
38% of 37 situations better than 46%
Mirage28
25% better than 1%
0.80 better than 75%
84.6 better than 69%
1.22 better than 94%
52% of 175 duels level
32% of 19 situations better than 30%
Dust 28
38% –
0.82 –
87.3 –
1.06–
51% of 49 duels –
25% of 8 situations –

Compared with players on the same level who have at least 15 matches on the map.

How Sendrunio_1337 plays

Across 379 matches Sendrunio_1337 averages K/R 0.90 and ADR 100.2; the rating across the 108 rated matches is 1.26. Biggest strength: Damage per round (ADR) at 100.2. That is better than 99% of players on level 10. Most room to improve: Headshot rate at 44%. That is better than only 16% of players on level 10. On average 19.6 kills per match, 44% of them headshots. The strongest map is Nuke with a 64% win rate in 66 matches. In 63 of 108 matches the rating was 1.10 or higher (58%), in 23 it was below 0.90. In 315 matches with detailed stats: 119 4Ks and 18 aces. Best month by rating: October 2026 at 1.30. Sendrunio_1337 loses the most ELO on Mirage (−169 ELO, win rate 25%). Things go best on Ancient (+455 ELO, win rate 57%). Improved over the last three months: Headshots +11 pp, ELO +873. Got weaker: Win rate −11 pp. Unchanged in recent months: K/R at 0.90, ADR at 100.9. Last 30 days: 78 matches, win rate 47%, ELO balance −77.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.