SeKa__3

Argentina
Streamer
75 matches tracked
ELO ▼ 29
1,078
30-day peak: 1,107
Rank SA
#53,214
Argentina #16,851 in Argentina

How does SeKa__3 play?

Rating 1.10 K/R 0.79 ADR 88.1 from 75 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 75 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 27% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 15%
Player type
Goes in first and opens the round
More first kills per match than the level 5 average. More damage per round than the level 5 average. Higher headshot rate than the level 5 average.
EntryDamageHeadshots
better than most on level 5 about average weaker than most
Level 5

Compared with 667 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 94%
Opening duels won 54%+5 pp · Ø 49% better than 87%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 24%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 57%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Strength
Where do the kills come from?

1.09 K/D and so clearly above the average (0.97).

Headshot rate 51%+7 pp · Ø 44% better than 86%
AWP share of kills 16%+5 pp · Ø 11% better than 74%
K/D 1.09+0.12 · Ø 0.97 better than 91%
Pistol kills per match 3.2
Knife kills 3 in 75 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.2).

2K rounds 15.0%+2.1 pp · Ø 12.9% better than 94%
3K rounds 5.6%+1.9 pp · Ø 3.7% better than 98%
MVPs per match 2.8+0.6 · Ø 2.2 better than 98%
4Ks and aces 11x 4K, 1 ace in 75 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.25).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.80.0 · Ø 3.8 right on the average
Enemies flashed per round 0.42+0.17 · Ø 0.25 better than 85%
Deaths per round 72%−1 pp · Ø 73% better than 67%

Progress

One value per month, dashed line is the level 5 average
Whether SeKa__3 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 75 matches, all from the last 3 months.

Kills per round (K/R)

0.79
AugSepOct

Patterns

From the last 75 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −235 ELO
23 matches · 30% win rate
On Dust 2 −71 ELO
23 matches · 52% win rate
On Mirage −11 ELO
26 matches · 46% win rate

SeKa__3 loses the most ELO from match 5 of the day: −235 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Nuke
  2. Highest rating in a match: 1.99 · Dust 2
  3. Most kills in a match: 32 · Nuke

Maps in detail

from the last 75 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
46% better than 38%
0.76 better than 76%
87.4 better than 90%
1.05 better than 76%
53% of 132 duels better than 70%
24% of 17 situations better than 16%
Dust 223
52% better than 58%
0.77 better than 85%
88.4 better than 92%
1.08 better than 85%
48% of 134 duels better than 43%
43% of 14 situations better than 69%
Inferno9
33% -
0.87 -
93.1 -
1.24-
54% of 54 duels -
40% of 5 situations -
Nuke8
75% -
0.84 -
87.8 -
1.20-
62% of 50 duels -
33% of 6 situations -
Anubis4
50% -
0.76 -
82.6 -
0.99-
60% of 20 duels -
0% of 2 situations -
Cache3
67% -
0.84 -
99.4 -
1.16-
77% of 22 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How SeKa__3 plays

Across 75 matches SeKa__3 averages K/R 0.79, ADR 88.1 and a rating of 1.10. Biggest strength: 3K rounds at 5.6%, better than 98% of level 5 players. Most room to improve: Clutch 1v1 won at 32%, better than only 24% of level 5 players. Averages 17.3 kills per match with 51% headshots. The strongest map is Dust 2 with a 52% win rate in 23 matches. In 38 of 75 matches the rating was 1.10 or higher (51%), in 22 it was below 0.90. In 75 matches with detailed stats: 11 4Ks and 1 ace. SeKa__3 loses the most ELO from match 5 of the day (−235 ELO, win rate 30%). Last 30 days: 2 matches, win rate 0%, net ELO −51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.