SebastianNATION

Romania
Streamer
185 matches tracked

How does SebastianNATION play?

Rating 0.86 (from 92 matches) K/R 0.63 ADR 69.6 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 40%
Rating distribution from 92 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 13% normal 0.90 to 1.09 16% weak 0.75 to 0.89 17% very weak below 0.75 42%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (74 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

40% of opening duels won and so well below the average (49%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 40%−9 pp · Ø 49% better than 1%

Clutch

Weakness
Last one alive

12% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 28%−10 pp · Ø 38% better than 8%
Clutch 1v2 won 12%−9 pp · Ø 21% better than 5%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Weakness
Where do the kills come from?

0.84 K/D and so clearly below the average (0.97).

Headshot rate 39%−9 pp · Ø 48% better than 10%
AWP share of kills 12%+1 pp · Ø 11% better than 64%
K/D 0.84−0.13 · Ø 0.97 better than 4%
Pistol kills per match 1.9
Knife kills 4 in 185 matches

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.2).

2K rounds 10.8%−2.0 pp · Ø 12.8% better than 5%
3K rounds 2.8%−1.0 pp · Ø 3.8% better than 9%
MVPs per match 1.7−0.5 · Ø 2.2 better than 5%
4Ks and aces 9x 4K, 2 aces in 74 matches

Utility and deaths

Average
Nades, flashes and deaths

6.8 utility damage per round and so well above the average (4.1).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 6.8+2.7 · Ø 4.1 better than 93%
Enemies flashed per round 0.270.00 · Ø 0.27 right on the average
Deaths per round 75%+2 pp · Ø 73% better than 20%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +4 pp, Win rate +5 pp, ELO +95
= Stayed the same
K/R at 0.61, Rating at 0.86
▼ Got worse
ADR −4.2

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: May 2026 with 0.67. Last 3 months: 0.61 (at the start 0.64). Clearly below the average (0.71).

Patterns

From the last 185 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −314 ELO
46 matches · 39% win rate
On Anubis −208 ELO
31 matches · 42% win rate
On Mondays −130 ELO, win rate 33%

SebastianNATION loses the most ELO in match 2 of the day: −314 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.02 · Dust 2
  2. Recorded match no. 100 · Anubis
  3. Longest win streak: 6 wins in a row · Mirage
  4. Most kills in a match: 30 · Dust 2

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 256
55% better than 66%
0.66 better than 19%
72.8 better than 16%
0.93 better than 22%
45% of 130 duels better than 21%
43% of 14 situations better than 65%
Ancient35
60% better than 79%
0.62 better than 7%
68.3 better than 5%
0.94 better than 29%
48% of 56 duels better than 34%
43% of 7 situations better than 63%
Anubis31
42% better than 23%
0.65 better than 17%
70.7 better than 9%
0.84 better than 4%
38% of 60 duels better than 5%
14% of 14 situations better than 6%
Mirage31
48% better than 41%
0.55 better than 1%
60.4 better than 1%
0.78 better than 1%
40% of 45 duels better than 7%
25% of 8 situations better than 15%
Inferno23
52% better than 49%
0.65 better than 21%
75.3 better than 32%
0.76-
31% of 32 duels better than 1%
17% of 6 situations better than 8%
Cache5
60% -
0.61 -
67.5 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How SebastianNATION plays

Across 185 matches SebastianNATION averages K/R 0.63 and ADR 69.6; the rating across the 92 rated matches is 0.86. Biggest strength: Utility damage per round at 6.8, better than 93% of level 8 players. Most room to improve: Opening duels won at 40%, better than only 1% of level 8 players. Averages 13.8 kills per match with 39% headshots. The strongest map is Ancient with a 60% win rate in 35 matches. In 22 of 92 matches the rating was 1.10 or higher (24%), in 55 it was below 0.90. In 74 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: June 2026 at 1.06. SebastianNATION loses the most ELO in match 2 of the day (−314 ELO, win rate 39%). Things go best from match 5 of the day (+223 ELO, win rate 73%). From match no. 5 of the day on, things go best: 73% win rate, +223 ELO. Improved over the last three months: Headshots +4 pp, Win rate +5 pp, ELO +95. Got weaker: ADR −4.2. Unchanged in recent months: K/R at 0.61, Rating at 0.86.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.