scyanide

Canada
Player Viewer

588 followers 2 streams in 30 days 1 avg. viewers last live on Oct 23, 2026

131 matches tracked

How does scyanide play?

Rating 1.27 (from 18 matches) K/R 0.94 ADR 93.2 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.27
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 17 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 41% good 1.10 to 1.29 18% normal 0.90 to 1.09 6% weak 0.75 to 0.89 18% very weak below 0.75 6%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsDamageHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (3 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 9% no comparison
Opening duels won 50% no comparison

Clutch

Last one alive
Clutch 1v1 won 50% no comparison
Clutch 1v2 won 0% no comparison
Clutch kills per match 1.3 no comparison

Weapons and aim

Strength
Where do the kills come from?

1.33 K/D and so well above the average (1.02).

Headshot rate 55%+6 pp · Ø 49% better than 83%
AWP share of kills 7% no comparison
K/D 1.33+0.31 · Ø 1.02 better than 98%
Pistol kills per match 3.7

Impact

Strength
Damage and big rounds

3.2 MVPs per match and so well above the average (2.3).

2K rounds 16.4% no comparison
3K rounds 3.6% no comparison
MVPs per match 3.2+0.9 · Ø 2.3 better than 98%
4Ks and aces 1x 4K, 0 aces in 3 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 31% no comparison
Utility damage per round 3.7 no comparison
Enemies flashed per round 0.20 no comparison
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether scyanide is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 6 matches from the last 3 months and 81 before.

Kills per round (K/R)

0.87
JanFebMarAprMayJunJulAugSepOct

Best month: April 2026 with 1.00.

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −25 ELO
31 matches · 45% win rate
On Dust 2 −16 ELO
28 matches · 61% win rate

scyanide loses the most ELO in match 2 of the day: −25 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.12 · Mirage
  2. Reached level 10 · Anubis
  3. Recorded match no. 100 · Overpass
  4. Longest win streak: 5 wins in a row · Dust 2
  5. Most kills in a match: 48 · Ancient

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient37
51% better than 49%
0.95 better than 99%
94.1 better than 95%
1.21-
67% of 24 duels better than 99%
40% of 5 situations better than 55%
Mirage34
56% better than 67%
0.95 better than 98%
96.2 better than 96%
1.29-
68% of 22 duels better than 99%
50% of 6 situations better than 80%
Dust 228
61% better than 82%
0.99 better than 99%
102.1 better than 99%
1.55-
60% of 15 duels better than 90%
-
Overpass10
70% -
0.85 -
73.4 -
-
-
-
Inferno8
38% -
0.84 -
59.2 -
0.77-
0% of 2 duels -
100% of 1 situations -
Nuke7
43% -
0.84 -
93.3 -
-
-
-
Anubis5
20% -
0.92 -
102.5 -
1.29-
71% of 7 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How scyanide plays

Across 131 matches scyanide averages K/R 0.94 and ADR 93.2; the rating across the 18 rated matches is 1.27. Biggest strength: K/D at 1.33, better than 98% of level 10 · 2,001-2,249 ELO players. Averages 20.6 kills per match with 55% headshots. The strongest map is Overpass with a 70% win rate in 10 matches. In 12 of 17 matches the rating was 1.10 or higher (71%), in 4 it was below 0.90. In 3 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: July 2026 at 1.29. scyanide loses the most ELO in match 2 of the day (−25 ELO, win rate 45%). Things go best on Mirage (+29 ELO, win rate 56%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.