ScrunK

Germany
Streamer Player

10,212 followers 25 streams in 30 days 18 avg. viewers last live on Oct 12, 2026

377 matches tracked 79 matches in 30 days
ELO ▲ 308
3,410
30-day peak: 3,442
Rank EU ▲ 220 places
#1,595
Germany #35 in Germany
30 days · prev. #1,815 · best #1,368

How does ScrunK play?

Rating 1.15 (from 334 matches) K/R 0.83 ADR 89.4 from 377 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 334 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 27% good 1.10 to 1.29 13% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
ClutcherDamageRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (235 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Strength
Last one alive

2.4 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%−5 pp · Ø 42% better than 37%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 93%
Clutch kills per match 2.4+0.8 · Ø 1.6 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.05).

Headshot rate 55%+2 pp · Ø 53% better than 62%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.19+0.14 · Ø 1.05 better than 80%
Pistol kills per match 2.9
Zeus kills1 in 377 matches
Knife kills 21 in 377 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 13.8%+0.3 pp · Ø 13.5% better than 48%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 58%
MVPs per match 2.6+0.2 · Ø 2.4 better than 67%
4Ks and aces 42x 4K, 8 aces in 235 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.75 enemies flashed per round and so well above the average (0.32).

Utility hit rate 41%+7 pp · Ø 34% better than 93%
Utility damage per round 6.4+2.5 · Ø 3.9 better than 95%
Enemies flashed per round 0.75+0.43 · Ø 0.32 better than 99%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +3 pp, ELO +391
= Stayed the same
Headshots at 55%
▼ Got worse
K/R −0.19, Rating −0.38, ADR −20.2

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.77
AprMayJunJulAugSepOct

Best month: June 2026 with 1.00. Last 3 months: 0.76 (at the start 0.95). Just above the average (0.75).

Patterns

From the last 377 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −449 ELO
82 matches · 43% win rate
In match 4 of the day −208 ELO
52 matches · 46% win rate
On Sundays −112 ELO, win rate 48%

ScrunK loses the most ELO on Mirage: −449 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Longest win streak: 10 wins in a row · Dust 2
  3. Most kills in a match: 45 · Ancient
  4. Highest rating in a match: 2.73 · Ancient

Maps in detail

from the last 377 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2107
54% better than 46%
0.83 better than 79%
88.9 better than 79%
1.17 better than 77%
54% of 368 duels better than 58%
35% of 62 situations better than 38%
Ancient102
57% better than 55%
0.82 better than 77%
90.0 better than 83%
1.12 better than 69%
54% of 356 duels better than 59%
33% of 67 situations better than 35%
Mirage82
43% better than 9%
0.84 better than 81%
89.5 better than 82%
1.15 better than 75%
52% of 298 duels better than 46%
47% of 53 situations better than 74%
Cache33
76% better than 93%
0.89 better than 88%
93.8 better than 83%
1.27 better than 89%
56% of 96 duels better than 56%
48% of 25 situations better than 71%
Inferno25
56% better than 31%
0.76 better than 40%
86.7 better than 59%
1.07 better than 35%
55% of 76 duels better than 43%
38% of 13 situations better than 47%
Nuke22
77% better than 96%
0.86 better than 84%
85.1 better than 63%
1.19 better than 80%
56% of 77 duels better than 64%
43% of 14 situations better than 57%
Anubis6
33% -
0.76 -
85.5 -
0.94-
73% of 15 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ScrunK plays

Across 377 matches ScrunK averages K/R 0.83 and ADR 89.4; the rating across the 334 rated matches is 1.15. Biggest strength: Utility damage per round at 6.4, better than 95% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 9%, better than only 24% of level 10 · 3,000-3,499 ELO players. Averages 18.2 kills per match with 55% headshots. The strongest map is Nuke with a 77% win rate in 22 matches. In 163 of 334 matches the rating was 1.10 or higher (49%), in 101 it was below 0.90. In 235 matches with detailed stats: 42 4Ks and 8 aces. Best month by rating: June 2026 at 1.45. ScrunK loses the most ELO on Mirage (−449 ELO, win rate 43%). Things go best on Dust 2 (+315 ELO, win rate 54%). Match no. 2 of the day goes best: 60% win rate, +342 ELO. Improved over the last three months: Win rate +3 pp, ELO +391. Got weaker: K/R −0.19, Rating −0.38, ADR −20.2. Unchanged in recent months: Headshots at 55%. Last 30 days: 79 matches, win rate 56%, net ELO +277.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.