screeptonum

Japan
Player
260 matches tracked 44 matches in 30 days

How does screeptonum play?

Rating 1.17 (from 157 matches) K/R 0.85 ADR 91.1 from 260 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 156 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 29% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 12% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (121 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 15%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 91%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.22 K/D and so clearly above the average (1.03).

Headshot rate 44%−6 pp · Ø 50% better than 17%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.22+0.19 · Ø 1.03 better than 90%
Pistol kills per match 2.9 from the last 259
Knife kills 1 in 259 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.3).

2K rounds 15.8%+2.4 pp · Ø 13.4% better than 91%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 79%
MVPs per match 3.0+0.7 · Ø 2.3 better than 95%
4Ks and aces 30x 4K, 3 aces in 121 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 88%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 86%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +140
= Stayed the same
Win rate at 53%
▼ Got worse
K/R −0.05, ADR −6.2, Headshots −3 pp

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.78
MarAprMayJunJulAugSepOct

Best month: March 2026 with 0.92. Last 3 months: 0.83 (at the start 0.88). Clearly above the average (0.74).

Patterns

From the last 259 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −242 ELO
52 matches · 44% win rate
On Mirage −89 ELO
24 matches · 38% win rate
On Fridays −199 ELO, win rate 37%

screeptonum loses the most ELO on Ancient: −242 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.29 · Dust 2
  2. Most kills in a match: 41 · Dust 2
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 259 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2123
59% better than 75%
0.87 better than 92%
91.6 better than 89%
1.21 better than 90%
57% of 313 duels better than 79%
30% of 46 situations better than 29%
Ancient52
44% better than 23%
0.85 better than 87%
92.1 better than 89%
1.11 better than 73%
45% of 114 duels better than 16%
56% of 9 situations better than 88%
Anubis35
60% better than 74%
0.83 better than 83%
91.4 better than 90%
1.15 better than 80%
48% of 86 duels better than 31%
14% of 14 situations better than 6%
Mirage24
38% better than 8%
0.87 better than 91%
90.8 better than 88%
1.22 better than 91%
52% of 100 duels better than 55%
31% of 13 situations better than 30%
Inferno18
56% better than 55%
0.80 better than 68%
85.3 better than 65%
1.07-
54% of 35 duels right on the average
40% of 5 situations better than 56%
Nuke4
100% -
0.86 -
94.9 -
1.46-
86% of 7 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How screeptonum plays

Across 260 matches screeptonum averages K/R 0.85 and ADR 91.1; the rating across the 157 rated matches is 1.17. Biggest strength: Damage per round (ADR) at 91.1, better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 19.3 kills per match with 44% headshots. The strongest map is Anubis with a 60% win rate in 35 matches. In 84 of 156 matches the rating was 1.10 or higher (54%), in 38 it was below 0.90. In 121 matches with detailed stats: 30 4Ks and 3 aces. Best month by rating: July 2026 at 1.26. screeptonum loses the most ELO on Ancient (−242 ELO, win rate 44%). Things go best in match 4 of the day (+100 ELO, win rate 65%). Match no. 4 of the day goes best: 65% win rate, +100 ELO. Improved over the last three months: ELO +140. Got weaker: K/R −0.05, ADR −6.2, Headshots −3 pp. Unchanged in recent months: Win rate at 53%. Last 30 days: 44 matches, win rate 52%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.