sco0terrr

Ukraine
Streamer

6,092 followers 21 streams in 30 days 33 avg. viewers last live on Oct 18, 2026

120 matches tracked

How does sco0terrr play?

Rating 1.10 (from 13 matches) K/R 0.79 ADR 85.6 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 13 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 38% good 1.10 to 1.29 15% normal 0.90 to 1.09 15% weak 0.75 to 0.89 0% very weak below 0.75 31%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average. Higher headshot rate than the level 6 average.
EntryHeadshots
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (3 matches).

Level 6

Compared with 931 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 17% no comparison
Opening duels won 52% no comparison

Clutch

Last one alive
Clutch 1v1 won 0% no comparison
Clutch 1v2 won 100% no comparison
Clutch kills per match 0.7 no comparison

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (45%).

Headshot rate 57%+12 pp · Ø 45% better than 96%
AWP share of kills 10% no comparison
K/D 0.990.00 · Ø 0.99 right on the average
Pistol kills per match 3.2
Knife kills 1 in 120 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 15.6% no comparison
3K rounds 7.8% no comparison
MVPs per match 2.6+0.4 · Ø 2.2 better than 92%
4Ks and aces 0x 4K, 0 aces in 3 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 80% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 67% no comparison
Utility damage per round 2.4 no comparison
Enemies flashed per round 0.03 no comparison
Deaths per round 80%+7 pp · Ø 73% better than 1%

Progress

One value per month, dashed line is the level 6 average
Whether sco0terrr is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 3 matches from the last 3 months and 88 before.

Kills per round (K/R)

0.84
MarAprMayJunJulAugSepOct

Best month: May 2026 with 0.86.

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −122 ELO
27 matches · 37% win rate
On Ancient −35 ELO
29 matches · 45% win rate
Between 18:00 and 24:00 −352 ELO, win rate 28%

sco0terrr loses the most ELO in match 2 of the day: −122 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.70 · Dust 2
  2. Most kills in a match: 37 · Mirage
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
54% better than 68%
0.86 better than 96%
91.9 better than 95%
1.13-
55% of 20 duels better than 78%
100% of 1 situations better than 99%
Ancient29
45% better than 36%
0.78 better than 82%
87.9 better than 92%
1.16-
44% of 27 duels better than 21%
33% of 3 situations better than 38%
Anubis18
39% better than 13%
0.70 better than 45%
72.1 better than 16%
0.76-
41% of 17 duels better than 11%
-
Dust 215
60% better than 85%
0.85 better than 95%
93.4 better than 97%
1.60-
60% of 15 duels better than 95%
0% of 1 situations better than 1%
Nuke6
33% -
0.58 -
65.9 -
0.72-
33% of 6 duels -
-
Inferno5
40% -
0.64 -
71.3 -
-
-
-
Cache3
67% -
0.84 -
86.6 -
-
-
-
Overpass3
67% -
0.69 -
81.7 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How sco0terrr plays

Across 120 matches sco0terrr averages K/R 0.79 and ADR 85.6; the rating across the 13 rated matches is 1.10. Biggest strength: Headshot rate at 57%, better than 96% of level 6 players. Most room to improve: Deaths per round at 80%, better than only 1% of level 6 players. Averages 17.1 kills per match with 57% headshots. The strongest map is Dust 2 with a 60% win rate in 15 matches. In 7 of 13 matches the rating was 1.10 or higher (54%), in 4 it was below 0.90. Best month by rating: June 2026 at 1.16. sco0terrr loses the most ELO in match 2 of the day (−122 ELO, win rate 37%). Things go best on Mirage (+129 ELO, win rate 54%). Last 30 days: 1 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.