sasalka35

Wallis & Futuna
Moderator Streamer Player
217 matches tracked 10 matches in 30 days
ELO ▲ 32
1,372
30-day peak: 1,398
Rank EU
#737,208
Wallis & Futuna #1,084 in Wallis & Futuna

How does sasalka35 play?

Rating 1.12 (from 59 matches) K/R 0.77 ADR 84.4 from 217 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 59 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 27% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. Higher headshot rate than the level 7 average.
Multi-killsHeadshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (35 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so well above the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 56%+7 pp · Ø 49% better than 93%

Clutch

Weakness
Last one alive

27% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 27%−11 pp · Ø 38% better than 7%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 10%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 40%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (47%).

Headshot rate 53%+6 pp · Ø 47% better than 87%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 1.05+0.07 · Ø 0.98 better than 78%
Pistol kills per match 2.8
Knife kills 4 in 217 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.0% of rounds and so well above the average (3.8%).

2K rounds 13.9%+1.0 pp · Ø 12.9% better than 76%
3K rounds 6.0%+2.2 pp · Ø 3.8% better than 99%
MVPs per match 2.5+0.3 · Ø 2.2 better than 83%
4Ks and aces 8x 4K, 0 aces in 35 matches

Utility and deaths

Average
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 24%−12 pp · Ø 36% better than 3%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 30%
Enemies flashed per round 0.17−0.09 · Ø 0.26 better than 25%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.09, ADR +4.6, Headshots +4 pp
= Stayed the same
ELO at 1,372
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.75
FebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.87. Last 3 months: 0.81 (at the start 0.72). Well above the average (0.71).

Patterns

From the last 217 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −239 ELO
51 matches · 41% win rate
From match 5 of the day −238 ELO
33 matches · 36% win rate
On Sundays −210 ELO, win rate 33%

sasalka35 loses the most ELO on Mirage: −239 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.08 · Ancient
  2. Recorded match no. 100 · Nuke
  3. Longest win streak: 7 wins in a row · Ancient
  4. Most kills in a match: 43 · Cache

Maps in detail

from the last 217 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
41% better than 22%
0.74 better than 65%
82.8 better than 73%
1.18 better than 95%
61% of 102 duels better than 95%
13% of 8 situations better than 3%
Ancient43
53% better than 61%
0.84 better than 93%
87.6 better than 89%
1.16-
54% of 48 duels better than 72%
46% of 13 situations better than 71%
Dust 243
47% better than 38%
0.75 better than 68%
83.5 better than 73%
1.15-
49% of 45 duels better than 44%
100% of 2 situations better than 99%
Anubis39
59% better than 72%
0.79 better than 83%
86.1 better than 84%
1.04-
54% of 26 duels better than 68%
33% of 3 situations better than 36%
Nuke15
33% better than 3%
0.78 better than 71%
83.9 better than 65%
0.80-
41% of 17 duels better than 7%
25% of 4 situations better than 18%
Inferno14
50% -
0.79 -
85.4 -
1.07-
33% of 9 duels -
0% of 2 situations -
Cache7
57% -
0.72 -
74.9 -
-
-
-
Overpass5
0% -
0.70 -
80.8 -
1.64-
75% of 4 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sasalka35 plays

Across 217 matches sasalka35 averages K/R 0.77 and ADR 84.4; the rating across the 59 rated matches is 1.12. Biggest strength: 3K rounds at 6.0%, better than 99% of level 7 players. Most room to improve: Utility hit rate at 24%, better than only 3% of level 7 players. Averages 17.2 kills per match with 53% headshots. The strongest map is Anubis with a 59% win rate in 39 matches. In 28 of 59 matches the rating was 1.10 or higher (47%), in 19 it was below 0.90. In 35 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: August 2026 at 1.20. sasalka35 loses the most ELO on Mirage (−239 ELO, win rate 41%). Things go best on Anubis (+248 ELO, win rate 59%). Match no. 3 of the day goes best: 54% win rate, −3 ELO. Improved over the last three months: K/R +0.09, ADR +4.6, Headshots +4 pp. Got weaker: Win rate −3 pp. Unchanged in recent months: ELO at 1,372. Last 30 days: 10 matches, win rate 60%, net ELO +58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.