sanzh1k33

USA
Player
894 matches tracked 152 matches in 30 days
ELO ▼ 636
2,843
30-day peak: 3,525
Rank NA ▼ 19 places
#455
USA #246 in USA
30 days · prev. #436 · best #292

How does sanzh1k33 play?

Rating 1.05 (from 772 matches) K/R 0.76 ADR 83.5 from 894 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 772 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 19%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (496 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 53%+1 pp · Ø 52% better than 57%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 42%+1 pp · Ø 41% better than 67%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so just above the average (52%).

Headshot rate 53%+1 pp · Ø 52% better than 58%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.06+0.01 · Ø 1.05 better than 48%
Pistol kills per match 2.6
Knife kills 13 in 894 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.8%+0.2 pp · Ø 13.6% better than 51%
3K rounds 4.1%−0.2 pp · Ø 4.3% better than 43%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 83x 4K, 11 aces in 496 matches

Utility and deaths

Average
Nades, flashes and deaths

5.1 utility damage per round and so well above the average (4.0).

Utility hit rate 36%+2 pp · Ø 34% better than 63%
Utility damage per round 5.1+1.1 · Ø 4.0 better than 80%
Enemies flashed per round 0.37+0.06 · Ø 0.31 better than 70%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.75, Rating at 1.05, ADR at 83.7, Win rate at 51%
▼ Got worse
ELO −384

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.75 (at the start 0.77). Right on the average (0.75).

Patterns

From the last 894 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −708 ELO
364 matches · 47% win rate
On Nuke −359 ELO
51 matches · 41% win rate
On Mondays −767 ELO, win rate 42%

sanzh1k33 loses the most ELO on Mirage: −708 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Highest rating in a match: 2.41 · Mirage
  3. Recorded match no. 500 · Ancient
  4. Most kills in a match: 38 · Ancient

Maps in detail

from the last 894 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage364
47% better than 24%
0.76 right on the average
83.4 better than 57%
1.04 better than 45%
53% of 1,662 duels better than 55%
43% of 134 situations better than 65%
Dust 2175
59% better than 71%
0.79 better than 68%
86.0 better than 71%
1.12 better than 68%
54% of 750 duels better than 61%
35% of 71 situations better than 40%
Anubis140
54% right on the average
0.78 better than 64%
84.2 better than 63%
1.07 better than 55%
54% of 526 duels better than 59%
44% of 64 situations better than 64%
Ancient123
54% better than 52%
0.75 right on the average
82.9 better than 54%
1.04 better than 46%
54% of 563 duels better than 61%
45% of 65 situations better than 69%
Nuke51
41% better than 10%
0.72 better than 28%
77.9 better than 27%
0.97 better than 18%
50% of 203 duels better than 33%
26% of 19 situations better than 21%
Inferno21
48% better than 20%
0.67 better than 8%
78.3 better than 21%
0.93 better than 5%
48% of 103 duels better than 16%
33% of 12 situations better than 35%
Cache18
33% better than 3%
0.67 better than 9%
80.9 better than 33%
0.93 better than 6%
50% of 84 duels better than 28%
38% of 8 situations right on the average

Compared with players on the same level who have at least 15 matches on the map.

How sanzh1k33 plays

Across 894 matches sanzh1k33 averages K/R 0.76 and ADR 83.5; the rating across the 772 rated matches is 1.05. Biggest strength: Utility damage per round at 5.1, better than 80% of level 10 · 2,750-2,999 ELO players. Averages 16.5 kills per match with 53% headshots. The strongest map is Dust 2 with a 59% win rate in 175 matches. In 331 of 772 matches the rating was 1.10 or higher (43%), in 267 it was below 0.90. In 496 matches with detailed stats: 83 4Ks and 11 aces. Best month by rating: July 2026 at 1.08. sanzh1k33 loses the most ELO on Mirage (−708 ELO, win rate 47%). Things go best on Dust 2 (+911 ELO, win rate 59%). Improved over the last three months: Headshots +2 pp. Got weaker: ELO −384. Unchanged in recent months: K/R at 0.75, Rating at 1.05, ADR at 83.7, Win rate at 51%. Last 30 days: 152 matches, win rate 43%, net ELO −666.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.