SanyaMutant

Spain
Streamer

1,763 followers 34 streams in 30 days 135 avg. viewers last live on Oct 23, 2026

168 matches tracked 23 matches in 30 days
ELO ▲ 12
1,392
30-day peak: 1,489
Rank EU
#715,072
Spain #6,714 in Spain

How does SanyaMutant play?

Rating 1.05 (from 34 matches) K/R 0.77 ADR 79.9 from 168 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 34 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 32% good 1.10 to 1.29 15% normal 0.90 to 1.09 18% weak 0.75 to 0.89 6% very weak below 0.75 29%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. Higher headshot rate than the level 7 average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (34 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 50%+1 pp · Ø 49% better than 54%

Clutch

Average
Last one alive

25% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 25%−13 pp · Ø 38% better than 5%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 69%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 31%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (47%).

Headshot rate 56%+9 pp · Ø 47% better than 94%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 1.05+0.07 · Ø 0.98 better than 78%
Pistol kills per match 2.4

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so well above the average (12.9%).

2K rounds 15.3%+2.4 pp · Ø 12.9% better than 94%
3K rounds 3.9%+0.1 pp · Ø 3.8% better than 56%
MVPs per match 2.4+0.2 · Ø 2.2 better than 76%
4Ks and aces 8x 4K, 0 aces in 34 matches

Utility and deaths

Average
Nades, flashes and deaths

1.2 utility damage per round and so well below the average (4.1).

Utility hit rate 20%−16 pp · Ø 36% better than 1%
Utility damage per round 1.2−2.9 · Ø 4.1 better than 1%
Enemies flashed per round 0.22−0.04 · Ø 0.26 better than 39%
Deaths per round 74%+1 pp · Ø 73% better than 34%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.77, ADR at 84.5
▼ Got worse
Headshots −3 pp, Win rate −3 pp, ELO −83

Aug to Oct 2026 compared with Nov 2025 to Apr 2026.

Kills per round (K/R)

0.78
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: March 2026 with 0.81. Last 3 months: 0.77 (at the start 0.75). Clearly above the average (0.71).

Patterns

From the last 168 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −96 ELO
27 matches · 48% win rate
From match 5 of the day −34 ELO
32 matches · 38% win rate
Between 12:00 and 18:00 −123 ELO, win rate 37%

SanyaMutant loses the most ELO on Ancient: −96 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Dust 2
  2. Highest rating in a match: 1.66 · Dust 2
  3. Recorded match no. 100 · Nuke
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 168 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
54% better than 66%
0.74 better than 65%
73.4 better than 23%
1.08-
56% of 39 duels better than 83%
0% of 2 situations better than 1%
Dust 237
62% better than 88%
0.85 better than 95%
89.2 better than 91%
1.15-
46% of 41 duels better than 28%
38% of 8 situations right on the average
Ancient27
48% better than 43%
0.72 right on the average
79.1 better than 45%
0.91-
43% of 35 duels better than 12%
0% of 4 situations better than 1%
Anubis15
33% better than 3%
0.78 better than 80%
79.8 better than 54%
0.97-
59% of 17 duels better than 88%
25% of 4 situations better than 18%
Inferno15
27% better than 3%
0.74 better than 65%
79.1 right on the average
1.02-
57% of 14 duels better than 81%
100% of 1 situations better than 99%
Nuke13
31% -
0.79 -
77.7 -
0.99-
100% of 1 duels -
-
Train3
100% -
0.98 -
88.8 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How SanyaMutant plays

Across 168 matches SanyaMutant averages K/R 0.77 and ADR 79.9; the rating across the 34 rated matches is 1.05. Biggest strength: Headshot rate at 56%, better than 94% of level 7 players. Most room to improve: Utility hit rate at 20%, better than only 1% of level 7 players. Averages 17.0 kills per match with 56% headshots. The strongest map is Dust 2 with a 62% win rate in 37 matches. In 16 of 34 matches the rating was 1.10 or higher (47%), in 12 it was below 0.90. In 34 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: October 2026 at 1.07. SanyaMutant loses the most ELO on Ancient (−96 ELO, win rate 48%). Things go best on Mirage (+113 ELO, win rate 54%). Match no. 3 of the day goes best: 68% win rate, +41 ELO. Got weaker: Headshots −3 pp, Win rate −3 pp, ELO −83. Unchanged in recent months: K/R at 0.77, ADR at 84.5. Last 30 days: 23 matches, win rate 48%, net ELO −15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.