sandwichcs2

Canada
Player
241 matches tracked
ELO
2,727
Peak across recorded matches: 3,140
Rank NA ▼ 27 places
#720
Canada #84 in Canada
30 days · prev. #693 · best #681

How does sandwichcs2 play?

Rating 1.08 K/R 0.80 ADR 84.6 from 241 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 241 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 21% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).

2,500-2,749 ELO

Compared with 2,526 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 84%
Opening duels won 49%−2 pp · Ø 51% better than 26%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 94%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 93%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 6%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (51%).

Headshot rate 58%+7 pp · Ø 51% better than 88%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 3.4
Knife kills 3 in 241 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 51%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 79%
MVPs per match 2.7+0.3 · Ø 2.4 better than 81%
4Ks and aces 26x 4K, 1 ace in 71 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 26%
Enemies flashed per round 0.31+0.01 · Ø 0.30 better than 56%
Deaths per round 77%+5 pp · Ø 72% better than 3%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.81, Rating at 1.09, ADR at 86.8, Headshots at 58%, Win rate at 52%
▼ Got worse
ELO −83

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Last 3 months: 0.81 (at the start 0.79). Clearly above the average (0.74).

Patterns

From the last 241 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −212 ELO
92 matches · 47% win rate
With mezcs_ on the team no ELO value
72 matches · 43% win rate
Between 18:00 and 24:00 +201 ELO, win rate 45%
On Mondays −160 ELO, win rate 35%

sandwichcs2 loses the most ELO on Mirage: −212 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Mirage
  2. Recorded match no. 100 · Inferno
  3. Longest win streak: 13 wins in a row · Ancient
  4. Highest rating in a match: 3.03 · Mirage

Maps in detail

from the last 241 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
47% better than 28%
0.81 better than 77%
86.2 better than 74%
1.09 better than 66%
49% of 469 duels better than 33%
41% of 44 situations better than 57%
Dust 261
54% better than 56%
0.80 better than 73%
83.2 better than 59%
1.10 better than 67%
52% of 332 duels right on the average
45% of 22 situations better than 69%
Ancient27
67% better than 91%
0.82 better than 78%
87.8 better than 77%
1.12 better than 73%
53% of 177 duels better than 58%
56% of 9 situations better than 88%
Anubis27
52% better than 43%
0.82 better than 80%
87.4 better than 80%
1.08 better than 60%
49% of 165 duels better than 32%
25% of 8 situations better than 18%
Cache17
53% -
0.77 -
81.5 -
1.08-
46% of 113 duels -
57% of 7 situations -
Nuke9
33% -
0.74 -
75.8 -
0.98-
54% of 48 duels -
100% of 2 situations -
Inferno8
50% -
0.65 -
73.3 -
0.86-
47% of 38 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sandwichcs2 plays

Across 241 matches sandwichcs2 averages K/R 0.80, ADR 84.6 and a rating of 1.08. Biggest strength: Clutch 1v1 won at 50%, better than 94% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 77%, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 18.1 kills per match with 58% headshots. The strongest map is Ancient with a 67% win rate in 27 matches. In 108 of 241 matches the rating was 1.10 or higher (45%), in 84 it was below 0.90. In 71 matches with detailed stats: 26 4Ks and 1 ace. sandwichcs2 loses the most ELO on Mirage (−212 ELO, win rate 47%). Things go best on Ancient (+305 ELO, win rate 67%). Match no. 3 of the day goes best: 59% win rate, −6 ELO. Got weaker: ELO −83. Unchanged in recent months: K/R at 0.81, Rating at 1.09, ADR at 86.8, Headshots at 58%, Win rate at 52%. Last 30 days: 3 matches, win rate 67%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.