SamppaCS2

Finland
Premium Streamer
296 matches tracked 46 matches in 30 days Follow on Twitch

How does SamppaCS2 play?

Rating 1.13 (from 101 matches) K/R 0.77 ADR 82.3 from 296 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83% on level 10
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 76%
Rating spread from 101 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 30% normal 0.90 to 1.09 17% weak 0.75 to 0.89 10% very weak below 0.75 14%
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 44%
Opening duels won 52%+1 pp better than 56%

Clutch

Average
Last one alive
Clutch 1v1 won 39%0 pp level
Clutch 1v2 won 24%+3 pp better than 68%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 57%+6 pp better than 84%
AWP share of kills 2%−9 pp better than 12%
K/D 1.11+0.08 better than 74%
Pistol kills per match 3.1
Knife kills 6 in 296 matches

Impact

Average
Damage and big rounds
Rounds with 2K 15.8%+2.5 pp better than 92%
Rounds with 3K 4.4%+0.3 pp better than 63%
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 25x 4K, 1 ace in 125 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 60%
Utility damage per round 6.2+2.1 better than 91%
Enemies flashed per round 0.40+0.10 better than 78%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +7 pp
= Stayed the same
K/R at 0.78, ADR at 82.9, Headshots at 56%
▼ Got worse
ELO −507

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: October 2026 with 0.85. Last 3 months: 0.78 (at the start 0.77).

Patterns

From the last 296 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 3 of the day −270 ELO
59 matches · 44% wins
On Cache −242 ELO
41 matches · 41% wins
On Ancient −83 ELO
69 matches · 51% wins

SamppaCS2 loses the most ELO in match 3 of the day: −270 ELO, 44% wins

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Ancient
  2. Highest rating in a match: 1.98 · Cache
  3. Recorded match no. 250 · Dust 2
  4. Most kills in a match: 36 · Nuke

Maps in detail

from the last 296 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke71
52% better than 35%
0.81 better than 69%
84.8 better than 60%
1.21-
52% of 193 duels better than 42%
30% of 30 situations better than 31%
Ancient69
51% better than 45%
0.75 level
80.3 better than 44%
1.08 better than 65%
50% of 140 duels better than 43%
28% of 32 situations better than 27%
Inferno45
64% better than 77%
0.78 better than 68%
84.8 better than 65%
1.18 better than 88%
50% of 142 duels better than 35%
50% of 20 situations better than 72%
Dust 243
58% better than 70%
0.79 better than 73%
84.5 better than 70%
1.21-
52% of 107 duels better than 54%
59% of 17 situations better than 92%
Cache41
41% -
0.77 -
81.1 -
1.04-
52% of 131 duels -
38% of 16 situations -
Anubis11
55% -
0.76 -
82.5 -
0.92-
47% of 17 duels -
50% of 2 situations -
Mirage9
44% -
0.60 -
65.6 -
0.90-
40% of 25 duels -
33% of 9 situations -
Overpass7
71% -
0.74 -
75.2 -
-
25% of 8 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How SamppaCS2 plays

Across 296 matches SamppaCS2 averages K/R 0.77 and ADR 82.3; the rating across the 101 rated matches is 1.13. Biggest strength: Utility damage per round at 6.2. That is better than 91% of players on level 10. On average 16.8 kills per match, 57% of them headshots. The strongest map is Inferno with a 64% win rate in 45 matches. In 60 of 101 matches the rating was 1.10 or higher (59%), in 24 it was below 0.90. In 125 matches with detailed stats: 25 4Ks and 1 aces. Best month by rating: October 2026 at 1.25. SamppaCS2 loses the most ELO in match 3 of the day (−270 ELO, win rate 44%). Things go best on Inferno (+307 ELO, win rate 64%). Improved over the last three months: Win rate +7 pp. Got weaker: ELO −507. Unchanged in recent months: K/R at 0.78, ADR at 82.9, Headshots at 56%. Last 30 days: 46 matches, win rate 61%, ELO balance −41.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.